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SL-11260
Make terrain underwater shader not try to light said terrain. Fix colorspace of reflected color in non-ALM shading. Tweak transparency of water further.
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- indra/newview/app_settings/shaders/class1/deferred/waterF.glsl 6 additions, 5 deletions.../newview/app_settings/shaders/class1/deferred/waterF.glsl
- indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl 4 additions, 1 deletion...pp_settings/shaders/class1/environment/terrainWaterF.glsl
- indra/newview/app_settings/shaders/class1/environment/waterF.glsl 3 additions, 4 deletions...wview/app_settings/shaders/class1/environment/waterF.glsl
- indra/newview/app_settings/shaders/class2/windlight/skyF.glsl 0 additions, 1 deletion...a/newview/app_settings/shaders/class2/windlight/skyF.glsl
- indra/newview/llviewershadermgr.cpp 2 additions, 0 deletionsindra/newview/llviewershadermgr.cpp
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