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Commit 3710c611 authored by David Parks's avatar David Parks
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SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for...

SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.
parent e0582d4b
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