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Make octree walk stop thrashing the caches with tex work.
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering.
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- indra/newview/llappviewer.cpp 3 additions, 1 deletionindra/newview/llappviewer.cpp
- indra/newview/llviewerdisplay.cpp 8 additions, 4 deletionsindra/newview/llviewerdisplay.cpp
- indra/newview/llvieweroctree.cpp 3 additions, 6 deletionsindra/newview/llvieweroctree.cpp
- indra/newview/pipeline.cpp 20 additions, 9 deletionsindra/newview/pipeline.cpp
- indra/newview/pipeline.h 5 additions, 0 deletionsindra/newview/pipeline.h
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