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Fixing gamma correction in EEP Step 1:
Thou shall always read the sky cubemap as sRGB using hardware sampling.
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- indra/llmath/llmath.h 20 additions, 0 deletionsindra/llmath/llmath.h
- indra/llrender/llcubemap.cpp 11 additions, 7 deletionsindra/llrender/llcubemap.cpp
- indra/llrender/llcubemap.h 2 additions, 1 deletionindra/llrender/llcubemap.h
- indra/llrender/llimagegl.cpp 43 additions, 4 deletionsindra/llrender/llimagegl.cpp
- indra/newview/llvosky.cpp 6 additions, 1 deletionindra/newview/llvosky.cpp
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