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Commit 481367b3 authored by David Parks's avatar David Parks
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Add missing xml files from viewer-experimental

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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="false" can_drag_on_left="false" can_minimize="false"
can_resize="false" height="160" min_height="160" width="300" min_width="300"
name="Import Collada" title="Import Scene">
<text bottom_delta="40" left="20" name="mesh count" height="15" follows="top|left">
Meshes: [COUNT]
</text>
<text bottom_delta="20" left="20" name="texture count" height="15" follows="top|left">
Textures: [COUNT]
</text>
<text bottom_delta="40" left="10" name="status" height="15" follows="top|left">
Status: [STATUS]
</text>
<button
bottom_delta="40"
name="cancel"
label="Cancel"
enabled="true"
height="20"
layout="topleft"
left="125"
width="75" />
<button
bottom_delta="0"
name="ok"
label="OK"
enabled="true"
height="20"
layout="topleft"
left="210"
width="75" />
<string name="status_idle">Idle</string>
<string name="status_uploading">Uploading [NAME]</string>
<string name="status_creating">Creating object [NAME]</string>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="false"
can_resize="false" height="656" min_height="656" min_width="856"
name="Model Preview" title="Import Model" width="856">
<text bottom_delta="20" left="10" name="status" height="15" follows="top|left">
Status: [STATUS]
</text>
<string name="status_idle">Idle</string>
<string name="status_reading_file">Loading...</string>
<string name="status_generating_meshes">Generating Meshes...</string>
<string name="missing_lod">Cannot upload, missing required level of detail.</string>
<string name="bad_lod">Cannot upload, supplied levels of detail invalid.</string>"
<string name="too_heavy">Too many vertices.</string>
<string name="required">Required</string>
<string name="good">Good</string>
<string name="mesh_mismatch">Submesh count mismatch.</string>
<string name="model_mismatch">Model count mismatch.</string>
<combo_box bottom_delta="20" follows="right|top" height="18" label="Preview"
left="450" name="preview_lod_combo" width="120" tool_tip="LOD to view in preview render">
<combo_item name="preview_lowest">
Lowest
</combo_item>
<combo_item name="preview_low">
Low
</combo_item>
<combo_item name="preview_medium">
Medium
</combo_item>
<combo_item name="preview_high">
High
</combo_item>
<combo_item name="preview_high">
Physics
</combo_item>
</combo_box>
<button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/>
<button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/>
<button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/>
<button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/>
<spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/>
<check_box bottom_delta="0" left="450" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/>
<slider bottom_delta="30" left="340" width="240" label="Explode" name="explode" height="16" initial_value="0" min_val="0" max_val="1" decimal_digits="2" increment="0.05"/>
<text bottom_delta="0" follows="top|left" height="15" left="10" name="high_lod_label">
High LOD:
</text>
<combo_box bottom_delta="0" left="97" follows="left|top" height="18"
name="high detail combo" width="100" tool_tip="Specify mesh for this level of detail">
<combo_item name="high choose file">
Choose File...
</combo_item>
<combo_item name="high triangle limit">
Triangle Limit
</combo_item>
</combo_box>
<spinner bottom_delta="-5" left="200" width="120" name="high limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="high info" width="300">
[TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.
[MESSAGE]
</text>
<text bottom_delta="35" follows="top|left" height="15" left="10" name="medium_lod_label">
Medium LOD:
</text>
<combo_box bottom_delta="0" left="97" follows="left|top" height="18"
name="medium detail combo" width="100" tool_tip="Specify mesh for this level of detail">
<combo_item name="medium choose file">
Choose File...
</combo_item>
<combo_item name="medium triangle limit">
Triangle Limit
</combo_item>
</combo_box>
<spinner bottom_delta="-5" left="200" width="120" name="medium limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="medium info" width="300">
[TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.
[MESSAGE]
</text>
<text bottom_delta="35" follows="top|left" height="15" left="10" name="low_lod_label">
Low LOD:
</text>
<combo_box bottom_delta="0" left="97" follows="left|top" height="18"
name="low detail combo" width="100" tool_tip="Specify mesh for this level of detail">
<combo_item name="low choose file">
Choose File...
</combo_item>
<combo_item name="low triangle limit">
Triangle Limit
</combo_item>
</combo_box>
<spinner bottom_delta="-5" left="200" width="120" name="low limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="low info" width="300">
[TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
[MESSAGE]
</text>
<text bottom_delta="35" follows="top|left" height="15" left="10" name="lowest_lod_label">
Lowest LOD:
</text>
<combo_box bottom_delta="0" left="97" folimpostors="left|top" height="18"
name="lowest detail combo" width="100" tool_tip="Specify mesh for this level of detail">
<combo_item name="lowest choose file">
Choose File...
</combo_item>
<combo_item name="lowest triangle limit">
Triangle Limit
</combo_item>
</combo_box>
<spinner bottom_delta="-5" left="200" width="120" name="lowest limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="lowest info" width="300">
[TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
[MESSAGE]
</text>
<text bottom_delta="35" follows="top|left" height="15" left="10" name="physics_lod_label">
Physical Shape:
</text>
<combo_box bottom_delta="0" left="97" follows="left|top" height="18"
name="physics detail combo" width="100">
<combo_item name="physics choose file">
Choose File...
</combo_item>
<combo_item name="physics triangle limit">
Triangle Limit...
</combo_item>
</combo_box>
<spinner bottom_delta="-5" left="200" width="90" name="physics limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
<button bottom_delta="0" left="290" width="30" follows="left|top" height="20" label=">>"
name="decompose_btn" tool_tip="Create convex decomposition."/>
<text bottom_delta="25" follows="top|left" height="15" left="10" name="physics info" width="300">
[TRIANGLES] Triangles, [HULLS] Hulls, [POINTS] Points
</text>
<text bottom_delta="20" follows="top|left" height="15" name="description_label">
Description:
<!-- Info: [PRIM_COST] prim equivalents, [TEXTURES] textures. -->
</text>
<line_editor bottom_delta="24" follows="top|left|right" height="19" max_length="254"
name="description_form" width="280" />
<button bottom_delta="25" follows="bottom|left" height="20" label="Upload"
left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/>
<check_box bottom_delta="0" follow="bottom|left" height="20" label="Upload Textures"
left="160" width="125" name="upload_textures" tool_tip="Upload associated textures "/>
<text bottom_delta="20" left="15" follows="top|left" height="15" name="description_label" text_color="1 0.82 0.46 1">
(No charge for upload during First Look)
</text>
<text bottom_delta="20" left="15" follows="top|left" height="15" name="upload_message">
[MESSAGE]
</text>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
legacy_header_height="18"
can_minimize="false"
height="240"
layout="topleft"
name="price_for_listing"
help_topic="price_for_listing"
title="PUBLISH CLASSIFIED AD"
width="320">
<text
type="string"
length="1"
bottom="200"
follows="top|left"
font="SansSerif"
height="165"
layout="topleft"
left="15"
word_wrap="true"
name="explanation_text">
Your classified ad will run for one week from the day it is published.
Your ad&apos;s position in the classified listings is determined by how much you choose to pay.
The highest paid ads go to the top of the list, and appear higher in searches.
</text>
<text
type="string"
length="1"
follows="top|right"
font="SansSerif"
height="20"
layout="topleft"
left="140"
name="price_text"
top_delta="135"
width="85">
Price for Ad:
</text>
<text
type="string"
length="1"
follows="top|right"
font="SansSerif"
height="20"
layout="topleft"
left_pad="4"
name="price_symbol"
top_delta="0"
width="20">
L$
</text>
<line_editor
follows="top|left"
height="20"
layout="topleft"
left_pad="0"
max_length="6"
top_delta="-4"
name="price_edit"
width="60" />
<button
follows="top|left"
height="22"
label="OK"
layout="topleft"
left="105"
name="set_price_btn"
top_pad="22"
width="100" />
<button
follows="top|left"
height="22"
label="Cancel"
layout="topleft"
left_pad="5"
name="cancel_btn"
width="100" />
</floater>
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