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Add specific shader for the moon to allow different rendering at day vs night.
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
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- indra/llrender/llshadermgr.cpp 2 additions, 2 deletionsindra/llrender/llshadermgr.cpp
- indra/newview/app_settings/logcontrol.xml 1 addition, 1 deletionindra/newview/app_settings/logcontrol.xml
- indra/newview/app_settings/settings.xml 11 additions, 0 deletionsindra/newview/app_settings/settings.xml
- indra/newview/app_settings/shaders/class1/windlight/moonF.glsl 58 additions, 0 deletions.../newview/app_settings/shaders/class1/windlight/moonF.glsl
- indra/newview/app_settings/shaders/class1/windlight/moonV.glsl 48 additions, 0 deletions.../newview/app_settings/shaders/class1/windlight/moonV.glsl
- indra/newview/lldrawpoolwlsky.cpp 13 additions, 5 deletionsindra/newview/lldrawpoolwlsky.cpp
- indra/newview/llsky.cpp 14 additions, 0 deletionsindra/newview/llsky.cpp
- indra/newview/llsky.h 2 additions, 0 deletionsindra/newview/llsky.h
- indra/newview/lltoolgun.cpp 8 additions, 1 deletionindra/newview/lltoolgun.cpp
- indra/newview/llviewershadermgr.cpp 23 additions, 2 deletionsindra/newview/llviewershadermgr.cpp
- indra/newview/llviewershadermgr.h 1 addition, 0 deletionsindra/newview/llviewershadermgr.h
- indra/newview/llvosky.cpp 36 additions, 0 deletionsindra/newview/llvosky.cpp
- indra/newview/llvosky.h 2 additions, 0 deletionsindra/newview/llvosky.h
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