Added @setsphere modifiers and exposed them as shader uniforms
--HG-- branch : RLVa
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- indra/llrender/llshadermgr.cpp 3 additions, 0 deletionsindra/llrender/llshadermgr.cpp
- indra/llrender/llshadermgr.h 3 additions, 0 deletionsindra/llrender/llshadermgr.h
- indra/newview/app_settings/shaders/class2/deferred/rlvF.glsl 32 additions, 22 deletionsindra/newview/app_settings/shaders/class2/deferred/rlvF.glsl
- indra/newview/pipeline.cpp 2 additions, 12 deletionsindra/newview/pipeline.cpp
- indra/newview/rlvactions.cpp 33 additions, 0 deletionsindra/newview/rlvactions.cpp
- indra/newview/rlvactions.h 11 additions, 0 deletionsindra/newview/rlvactions.h
- indra/newview/rlvdefines.h 21 additions, 0 deletionsindra/newview/rlvdefines.h
- indra/newview/rlvhelper.cpp 13 additions, 0 deletionsindra/newview/rlvhelper.cpp
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