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First round of basic tuning work (shorter sleeps, larger BufferArray blocks).
Beefed up the metrics gathering in http_texture_load to get memory sizes and cpu consumption on windows (still need to implement that on Mac & linux). Ran runs with various idle loops with sleeps from 20 ms down to pure spinning, varied Block allocation size from 1504 to 2^20 bytes. 2ms/2ms/65540 appears to be a good spot under the test conditions (Win7, danu grid, client in Boston).
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