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SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger...
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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- indra/llrender/llgl.cpp 73 additions, 43 deletionsindra/llrender/llgl.cpp
- indra/llrender/llgl.h 1 addition, 0 deletionsindra/llrender/llgl.h
- indra/llrender/llglheaders.h 12 additions, 0 deletionsindra/llrender/llglheaders.h
- indra/llrender/llglslshader.cpp 5 additions, 1 deletionindra/llrender/llglslshader.cpp
- indra/llrender/llglslshader.h 2 additions, 0 deletionsindra/llrender/llglslshader.h
- indra/llrender/llimagegl.cpp 5 additions, 3 deletionsindra/llrender/llimagegl.cpp
- indra/llrender/llrender.cpp 5 additions, 5 deletionsindra/llrender/llrender.cpp
- indra/llrender/llvertexbuffer.cpp 258 additions, 87 deletionsindra/llrender/llvertexbuffer.cpp
- indra/llrender/llvertexbuffer.h 26 additions, 28 deletionsindra/llrender/llvertexbuffer.h
- indra/newview/app_settings/settings.xml 14 additions, 3 deletionsindra/newview/app_settings/settings.xml
- indra/newview/lldrawpool.cpp 1 addition, 1 deletionindra/newview/lldrawpool.cpp
- indra/newview/lldrawpoolsimple.cpp 2 additions, 25 deletionsindra/newview/lldrawpoolsimple.cpp
- indra/newview/llface.cpp 64 additions, 48 deletionsindra/newview/llface.cpp
- indra/newview/llspatialpartition.h 2 additions, 2 deletionsindra/newview/llspatialpartition.h
- indra/newview/llviewercontrol.cpp 1 addition, 0 deletionsindra/newview/llviewercontrol.cpp
- indra/newview/llvovolume.cpp 34 additions, 9 deletionsindra/newview/llvovolume.cpp
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