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Commit 6a7f12eb authored by Graham Linden's avatar Graham Linden
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SL-10625

Keep texture baking from pointlessly mercy flushing GL like a kid that just discovered the toilet handle.

Make glReadPixels call use GL_ALPHA8 (a texture format) instead of GL_ALPHA (an enum to indicate the alpha channel).
parent 695ec522
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......@@ -162,7 +162,6 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet()
LLGLSUIDefault gls_ui;
success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(),
getCompositeWidth(), getCompositeHeight() );
gGL.flush();
midRenderTexLayerSet(success);
......@@ -400,7 +399,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
// clear buffer area to ensure we don't pick up UI elements
{
gGL.flush();
LLGLDisable no_alpha(GL_ALPHA_TEST);
if (use_shaders)
{
......@@ -410,8 +408,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
gl_rect_2d_simple( width, height );
gGL.flush();
if (use_shaders)
{
gAlphaMaskProgram.setMinimumAlpha(0.004f);
......@@ -426,9 +423,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
LLTexLayerInterface* layer = *iter;
if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
{
gGL.flush();
success &= layer->render(x, y, width, height);
gGL.flush();
}
}
......@@ -438,8 +433,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
}
else
{
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
LLGLDisable no_alpha(GL_ALPHA_TEST);
if (use_shaders)
......@@ -452,8 +445,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
gl_rect_2d_simple( width, height );
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.flush();
if (use_shaders)
{
gAlphaMaskProgram.setMinimumAlpha(0.004f);
......@@ -552,7 +544,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
// (Optionally) replace alpha with a single component image from a tga file.
if (!info->mStaticAlphaFileName.empty())
{
gGL.flush();
{
LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, TRUE);
if( tex )
......@@ -563,12 +554,10 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
gl_rect_2d_simple_tex( width, height );
}
}
gGL.flush();
}
else if (forceClear || info->mClearAlpha || (mMaskLayerList.size() > 0))
{
// Set the alpha channel to one (clean up after previous blending)
gGL.flush();
LLGLDisable no_alpha(GL_ALPHA_TEST);
if (use_shaders)
{
......@@ -579,7 +568,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
gl_rect_2d_simple( width, height );
gGL.flush();
if (use_shaders)
{
gAlphaMaskProgram.setMinimumAlpha(0.004f);
......@@ -595,9 +583,7 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
{
LLTexLayerInterface* layer = *iter;
gGL.flush();
layer->blendAlphaTexture(x,y,width, height);
gGL.flush();
}
}
......@@ -1187,7 +1173,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
const bool force_render = true;
renderMorphMasks(x, y, width, height, net_color, force_render);
alpha_mask_specified = TRUE;
gGL.flush();
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
}
......@@ -1195,7 +1180,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
if( getInfo()->mWriteAllChannels )
{
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
}
......@@ -1294,7 +1278,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
if( alpha_mask_specified || getInfo()->mWriteAllChannels )
{
// Restore standard blend func value
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
stop_glerror();
}
......@@ -1373,8 +1356,6 @@ BOOL LLTexLayer::findNetColor(LLColor4* net_color) const
BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
{
BOOL success = TRUE;
gGL.flush();
bool use_shaders = LLGLSLShader::sNoFixedFunction;
......@@ -1463,7 +1444,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Clear the alpha
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
gGL.color4f( 0.f, 0.f, 0.f, 0.f );
......@@ -1485,7 +1465,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
// Approximates a min() function
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
// Accumulate the alpha component of the texture
......@@ -1588,11 +1567,11 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
mAlphaCache[cache_index] = alpha_data;
bool skip_readback = LLRender::sNsightDebugSupport || gGLManager.mIsIntel; // nSight doesn't support use of glReadPixels
bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels
if (!skip_readback)
{
glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
glReadPixels(x, y, width, height, GL_ALPHA8, GL_UNSIGNED_BYTE, alpha_data);
}
else
{
......
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