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Fix shutdown crash in teardown of joint heirarchy.
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
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- indra/llcharacter/lljoint.cpp 9 additions, 8 deletionsindra/llcharacter/lljoint.cpp
- indra/llmath/llvolume.cpp 27 additions, 12 deletionsindra/llmath/llvolume.cpp
- indra/llmath/llvolume.h 4 additions, 0 deletionsindra/llmath/llvolume.h
- indra/newview/lldrawpoolavatar.cpp 106 additions, 27 deletionsindra/newview/lldrawpoolavatar.cpp
- indra/newview/lldrawpoolavatar.h 1 addition, 1 deletionindra/newview/lldrawpoolavatar.h
- indra/newview/llskinningutil.cpp 59 additions, 12 deletionsindra/newview/llskinningutil.cpp
- indra/newview/llskinningutil.h 27 additions, 2 deletionsindra/newview/llskinningutil.h
- indra/newview/llvovolume.cpp 37 additions, 11 deletionsindra/newview/llvovolume.cpp
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