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Commit 71b0a63c authored by David Parks's avatar David Parks
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Optimize LLViewerJointMesh::updateFaceData

parent b0554832
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...@@ -51,7 +51,7 @@ template <class Object> class LLStrider ...@@ -51,7 +51,7 @@ template <class Object> class LLStrider
void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));} void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));}
void skip(const U32 index) { mBytep += mSkip*index;} void skip(const U32 index) { mBytep += mSkip*index;}
U32 getSkip() const { return mSkip; }
Object* get() { return mObjectp; } Object* get() { return mObjectp; }
Object* operator->() { return mObjectp; } Object* operator->() { return mObjectp; }
Object& operator *() { return *mObjectp; } Object& operator *() { return *mObjectp; }
......
...@@ -123,7 +123,7 @@ void LLDrawPoolAvatar::prerender() ...@@ -123,7 +123,7 @@ void LLDrawPoolAvatar::prerender()
if (sShaderLevel > 0) if (sShaderLevel > 0)
{ {
sBufferUsage = GL_STATIC_DRAW_ARB; sBufferUsage = GL_DYNAMIC_DRAW_ARB;
} }
else else
{ {
......
...@@ -661,6 +661,8 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 ...@@ -661,6 +661,8 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// updateFaceData() // updateFaceData()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
static LLFastTimer::DeclareTimer FTM_AVATAR_FACE("Avatar Face");
void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind) void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind)
{ {
mFace = face; mFace = face;
...@@ -670,6 +672,8 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w ...@@ -670,6 +672,8 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
return; return;
} }
LLFastTimer t(FTM_AVATAR_FACE);
LLStrider<LLVector3> verticesp; LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp; LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> tex_coordsp; LLStrider<LLVector2> tex_coordsp;
...@@ -688,30 +692,76 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w ...@@ -688,30 +692,76 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
face->mVertexBuffer->getIndexStrider(indicesp); face->mVertexBuffer->getIndexStrider(indicesp);
stop_glerror(); stop_glerror();
for (U16 i = 0; i < mMesh->getNumVertices(); i++) verticesp += mMesh->mFaceVertexOffset;
tex_coordsp += mMesh->mFaceVertexOffset;
normalsp += mMesh->mFaceVertexOffset;
vertex_weightsp += mMesh->mFaceVertexOffset;
clothing_weightsp += mMesh->mFaceVertexOffset;
U32* __restrict v = (U32*) verticesp.get();
const U32 vert_skip = verticesp.getSkip()/sizeof(U32);
U32* __restrict tc = (U32*) tex_coordsp.get();
const U32 tc_skip = tex_coordsp.getSkip()/sizeof(U32);
U32* __restrict n = (U32*) normalsp.get();
const U32 n_skip = normalsp.getSkip()/sizeof(U32);
U32* __restrict vw = (U32*) vertex_weightsp.get();
const U32 vw_skip = vertex_weightsp.getSkip()/sizeof(U32);
U32* __restrict cw = (U32*) clothing_weightsp.get();
const U32 cw_skip = vertex_weightsp.getSkip()/sizeof(U32);
const U32* __restrict coords = (U32*) mMesh->getCoords();
const U32* __restrict tex_coords = (U32*) mMesh->getTexCoords();
const U32* __restrict normals = (U32*) mMesh->getNormals();
const U32* __restrict weights = (U32*) mMesh->getWeights();
const U32* __restrict cloth_weights = (U32*) mMesh->getClothingWeights();
const U32 num_verts = mMesh->getNumVertices();
U32 i = 0;
do
{ {
verticesp[mMesh->mFaceVertexOffset + i] = *(mMesh->getCoords() + i); v[0] = *(coords++);
tex_coordsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getTexCoords() + i); v[1] = *(coords++);
normalsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getNormals() + i); v[2] = *(coords++);
vertex_weightsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getWeights() + i); v += vert_skip;
if (damp_wind)
{ tc[0] = *(tex_coords++);
clothing_weightsp[mMesh->mFaceVertexOffset + i] = LLVector4(0,0,0,0); tc[1] = *(tex_coords++);
} tc += tc_skip;
else
{ n[0] = *(normals++);
clothing_weightsp[mMesh->mFaceVertexOffset + i] = (*(mMesh->getClothingWeights() + i)); n[1] = *(normals++);
} n[2] = *(normals++);
n += n_skip;
vw[0] = *(weights++);
vw += vw_skip;
cw[0] = *(cloth_weights++);
cw[1] = *(cloth_weights++);
cw[2] = *(cloth_weights++);
cw[3] = *(cloth_weights++);
cw += cw_skip;
} }
while (++i < num_verts);
const U32 idx_count = mMesh->getNumFaces()*3;
for (S32 i = 0; i < mMesh->getNumFaces(); i++) U16* __restrict idx = indicesp.get();
S32* __restrict src_idx = (S32*) mMesh->getFaces();
i = 0;
do
{ {
for (U32 j = 0; j < 3; j++) *(idx++) = *(src_idx++);
{
U32 k = i*3+j+mMesh->mFaceIndexOffset;
indicesp[k] = mMesh->getFaces()[i][j] + mMesh->mFaceVertexOffset;
}
} }
while (++i < idx_count);
} }
} }
} }
......
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