SH-2031 Profile guided optimization of matrix ops
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices
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- indra/llrender/llcubemap.cpp 3 additions, 3 deletionsindra/llrender/llcubemap.cpp
- indra/llrender/llrender.cpp 145 additions, 107 deletionsindra/llrender/llrender.cpp
- indra/llrender/llrender.h 4 additions, 6 deletionsindra/llrender/llrender.h
- indra/newview/llhudrender.cpp 11 additions, 1 deletionindra/newview/llhudrender.cpp
- indra/newview/llselectmgr.cpp 1 addition, 1 deletionindra/newview/llselectmgr.cpp
- indra/newview/llviewercamera.cpp 42 additions, 16 deletionsindra/newview/llviewercamera.cpp
- indra/newview/pipeline.cpp 6 additions, 22 deletionsindra/newview/pipeline.cpp
- indra/newview/pipeline.h 1 addition, 1 deletionindra/newview/pipeline.h
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