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Commit 8528a1ea authored by David Parks's avatar David Parks
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Line ending fix.

parent 32d0d01e
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<?xml version="1.0" encoding="utf-8" standalone="yes"?> <?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version = "101"> <settings version = "101">
<!--NO SHADERS--> <!--NO SHADERS-->
<RenderAvatarCloth value="FALSE"/> <RenderAvatarCloth value="FALSE"/>
<!--Default for now--> <!--Default for now-->
<RenderAvatarLODFactor value="0.5"/> <RenderAvatarLODFactor value="0.5"/>
<!--NO SHADERS--> <!--NO SHADERS-->
<RenderAvatarVP value="FALSE"/> <RenderAvatarVP value="FALSE"/>
<!--Short Range--> <!--Short Range-->
<RenderFarClip value="64"/> <RenderFarClip value="64"/>
<!--Default for now--> <!--Default for now-->
<RenderFlexTimeFactor value="0.5"/> <RenderFlexTimeFactor value="0.5"/>
<!--256... but they don't use this--> <!--256... but they don't use this-->
<RenderGlowResolutionPow value="8"/> <RenderGlowResolutionPow value="8"/>
<!--Sun/Moon only--> <!--Sun/Moon only-->
<RenderLightingDetail value="0"/> <RenderLightingDetail value="0"/>
<!--Low number--> <!--Low number-->
<RenderMaxPartCount value="1024"/> <RenderMaxPartCount value="1024"/>
<!--bump okay--> <!--bump okay-->
<RenderObjectBump value="FALSE"/> <RenderObjectBump value="FALSE"/>
<!--NO SHADERS--> <!--NO SHADERS-->
<RenderReflectionDetail value="0"/> <RenderReflectionDetail value="0"/>
<!--Simple--> <!--Simple-->
<RenderTerrainDetail value="0"/> <RenderTerrainDetail value="0"/>
<!--Default for now--> <!--Default for now-->
<RenderTerrainLODFactor value="1.0"/> <RenderTerrainLODFactor value="1.0"/>
<!--Default for now--> <!--Default for now-->
<RenderTreeLODFactor value="0.5"/> <RenderTreeLODFactor value="0.5"/>
<!--Try Impostors--> <!--Try Impostors-->
<RenderUseImpostors value="TRUE"/> <RenderUseImpostors value="TRUE"/>
<!--Default for now--> <!--Default for now-->
<RenderVolumeLODFactor value="1.125"/> <RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS--> <!--NO SHADERS-->
<VertexShaderEnable value="FALSE"/> <VertexShaderEnable value="FALSE"/>
<!--NO SHADERS--> <!--NO SHADERS-->
<WindLightUseAtmosShaders value="FALSE"/> <WindLightUseAtmosShaders value="FALSE"/>
</settings> </settings>
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version = "101"> <settings version = "101">
<!--NO SHADERS--> <!--NO SHADERS-->
<RenderAvatarCloth value="FALSE"/> <RenderAvatarCloth value="FALSE"/>
<!--Default for now--> <!--Default for now-->
<RenderAvatarLODFactor value="0.5"/> <RenderAvatarLODFactor value="0.5"/>
<!--NO SHADERS--> <!--NO SHADERS-->
<RenderAvatarVP value="TRUE"/> <RenderAvatarVP value="TRUE"/>
<!--Short Range--> <!--Short Range-->
<RenderFarClip value="96"/> <RenderFarClip value="96"/>
<!--Default for now--> <!--Default for now-->
<RenderFlexTimeFactor value="1"/> <RenderFlexTimeFactor value="1"/>
<!--256... but they don't use this--> <!--256... but they don't use this-->
<RenderGlowResolutionPow value="8"/> <RenderGlowResolutionPow value="8"/>
<!--Sun/Moon only--> <!--Sun/Moon only-->
<RenderLightingDetail value="1"/> <RenderLightingDetail value="1"/>
<!--Low number--> <!--Low number-->
<RenderMaxPartCount value="2048"/> <RenderMaxPartCount value="2048"/>
<!--bump okay--> <!--bump okay-->
<RenderObjectBump value="TRUE"/> <RenderObjectBump value="TRUE"/>
<!--NO SHADERS--> <!--NO SHADERS-->
<RenderReflectionDetail value="0"/> <RenderReflectionDetail value="0"/>
<!--Simple--> <!--Simple-->
<RenderTerrainDetail value="1"/> <RenderTerrainDetail value="1"/>
<!--Default for now--> <!--Default for now-->
<RenderTerrainLODFactor value="1.0"/> <RenderTerrainLODFactor value="1.0"/>
<!--Default for now--> <!--Default for now-->
<RenderTreeLODFactor value="0.5"/> <RenderTreeLODFactor value="0.5"/>
<!--Try Impostors--> <!--Try Impostors-->
<RenderUseImpostors value="TRUE"/> <RenderUseImpostors value="TRUE"/>
<!--Default for now--> <!--Default for now-->
<RenderVolumeLODFactor value="1.125"/> <RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS--> <!--NO SHADERS-->
<VertexShaderEnable value="TRUE"/> <VertexShaderEnable value="TRUE"/>
<!--NO SHADERS--> <!--NO SHADERS-->
<WindLightUseAtmosShaders value="FALSE"/> <WindLightUseAtmosShaders value="FALSE"/>
</settings> </settings>
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