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Commit 8e67ecf3 authored by David Parks's avatar David Parks
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Optimization pass.

-- Further instrumentation of idle update
-- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate
-- Further instrumentation of flexible object update
-- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts
-- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame)
-- Removed unused "renderObjectsForSelect" code.
-- Reenabled LOD updates for objects further than 24m from camera
parent 5d7c3763
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