SH-2031 Fix for stall in image update -- don't use the CPU to convert a height...
SH-2031 Fix for stall in image update -- don't use the CPU to convert a height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
Showing
- indra/llwindow/llwindowwin32.cpp 0 additions, 1 deletionindra/llwindow/llwindowwin32.cpp
- indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl 56 additions, 0 deletions...ewview/app_settings/shaders/class1/deferred/normgenF.glsl
- indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl 36 additions, 0 deletions...ewview/app_settings/shaders/class1/deferred/normgenV.glsl
- indra/newview/lldrawpoolbump.cpp 128 additions, 48 deletionsindra/newview/lldrawpoolbump.cpp
- indra/newview/llviewerdisplay.cpp 26 additions, 9 deletionsindra/newview/llviewerdisplay.cpp
- indra/newview/llviewershadermgr.cpp 14 additions, 0 deletionsindra/newview/llviewershadermgr.cpp
- indra/newview/llviewershadermgr.h 1 addition, 1 deletionindra/newview/llviewershadermgr.h
- indra/newview/llviewertexturelist.cpp 44 additions, 22 deletionsindra/newview/llviewertexturelist.cpp
Loading
Please register or sign in to comment