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Commit a540ae81 authored by Graham Linden's avatar Graham Linden
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NORSPEC-291 first attempt at gamma correction of materials in reflections

parent a09d1ac7
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...@@ -56,6 +56,26 @@ VARYING vec4 refCoord; ...@@ -56,6 +56,26 @@ VARYING vec4 refCoord;
VARYING vec4 littleWave; VARYING vec4 littleWave;
VARYING vec4 view; VARYING vec4 view;
vec3 srgb_to_linear(vec3 cs)
{
/* { cs / 12.92, cs <= 0.04045
cl = {
{ ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/
return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
}
vec3 linear_to_srgb(vec3 cl)
{
/*{ 0.0, 0 <= cl
{ 12.92 * c, 0 < cl < 0.0031308
cs = { 1.055 * cl^0.41666 - 0.055, 0.0031308 <= cl < 1
{ 1.0, cl >= 1*/
return 1.055 * pow(cl, vec3(0.41666)) - 0.055;
}
vec2 encode_normal(vec3 n) vec2 encode_normal(vec3 n)
{ {
float f = sqrt(8 * n.z + 8); float f = sqrt(8 * n.z + 8);
...@@ -114,7 +134,7 @@ void main() ...@@ -114,7 +134,7 @@ void main()
vec4 fb = texture2D(screenTex, distort); vec4 fb = texture2D(screenTex, distort);
frag_data[0] = vec4(fb.rgb, 0.5); // diffuse frag_data[0] = vec4(linear_to_srgb(fb.rgb), 1.0); // diffuse
frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace
} }
...@@ -67,6 +67,26 @@ VARYING vec4 littleWave; ...@@ -67,6 +67,26 @@ VARYING vec4 littleWave;
VARYING vec4 view; VARYING vec4 view;
VARYING vec4 vary_position; VARYING vec4 vary_position;
vec3 srgb_to_linear(vec3 cs)
{
/* { cs / 12.92, cs <= 0.04045
cl = {
{ ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/
return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
}
vec3 linear_to_srgb(vec3 cl)
{
/*{ 0.0, 0 <= cl
{ 12.92 * c, 0 < cl < 0.0031308
cs = { 1.055 * cl^0.41666 - 0.055, 0.0031308 <= cl < 1
{ 1.0, cl >= 1*/
return 1.055 * pow(cl, vec3(0.41666)) - 0.055;
}
vec2 encode_normal(vec3 n) vec2 encode_normal(vec3 n)
{ {
float f = sqrt(8 * n.z + 8); float f = sqrt(8 * n.z + 8);
...@@ -116,6 +136,10 @@ void main() ...@@ -116,6 +136,10 @@ void main()
vec2 refvec3 = distort+refdistort3/dmod_scale; vec2 refvec3 = distort+refdistort3/dmod_scale;
vec4 refcol3 = texture2D(refTex, refvec3); vec4 refcol3 = texture2D(refTex, refvec3);
refcol1.rgb = srgb_to_linear(refcol1.rgb);
refcol2.rgb = srgb_to_linear(refcol2.rgb);
refcol3.rgb = srgb_to_linear(refcol3.rgb);
vec4 refcol = refcol1 + refcol2 + refcol3; vec4 refcol = refcol1 + refcol2 + refcol3;
float df1 = df.x + df.y + df.z; float df1 = df.x + df.y + df.z;
refcol *= df1 * 0.333; refcol *= df1 * 0.333;
...@@ -131,6 +155,9 @@ void main() ...@@ -131,6 +155,9 @@ void main()
vec2 refvec4 = distort+refdistort4/dmod; vec2 refvec4 = distort+refdistort4/dmod;
float dweight = min(dist2*blurMultiplier, 1.0); float dweight = min(dist2*blurMultiplier, 1.0);
vec4 baseCol = texture2D(refTex, refvec4); vec4 baseCol = texture2D(refTex, refvec4);
baseCol.rgb = srgb_to_linear(baseCol.rgb);
refcol = mix(baseCol*df2, refcol, dweight); refcol = mix(baseCol*df2, refcol, dweight);
//get specular component //get specular component
...@@ -165,7 +192,7 @@ void main() ...@@ -165,7 +192,7 @@ void main()
//wavef = normalize(wavef); //wavef = normalize(wavef);
vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz;
frag_data[0] = vec4(color.rgb, 0.5); // diffuse frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse
frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace
} }
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