SL-11374
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky.
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- indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl 1 addition, 1 deletion...newview/app_settings/shaders/class1/deferred/cloudsV.glsl
- indra/newview/app_settings/shaders/class1/deferred/skyV.glsl 1 addition, 1 deletionindra/newview/app_settings/shaders/class1/deferred/skyV.glsl
- indra/newview/app_settings/shaders/class1/objects/treeV.glsl 0 additions, 2 deletionsindra/newview/app_settings/shaders/class1/objects/treeV.glsl
- indra/newview/lldrawpooltree.cpp 1 addition, 1 deletionindra/newview/lldrawpooltree.cpp
- indra/newview/lldrawpooltree.h 2 additions, 1 deletionindra/newview/lldrawpooltree.h
- indra/newview/llvotree.cpp 32 additions, 7 deletionsindra/newview/llvotree.cpp
- indra/newview/llvotree.h 3 additions, 1 deletionindra/newview/llvotree.h
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