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Commit b965636e authored by David Parks's avatar David Parks
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MAINT-2086 Separate GPU class from settings more completely to avoid GPU...

MAINT-2086 Separate GPU class from settings more completely to avoid GPU dependent behavior when manually adjusting detail slider.
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......@@ -97,6 +97,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
......@@ -126,13 +129,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// Mid Graphics Settings
// Medium Low Graphics Settings
//
list Mid
list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
......@@ -153,11 +159,74 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// High Graphics Settings (purty)
// Medium Graphics Settings (standard)
//
list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Medium High Graphics Settings (deferred enabled)
//
list MidHigh
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
......@@ -180,9 +249,43 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Ultra Graphics Settings (deferred + SSAO + shadows)
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Ultra graphics (REALLY PURTY!)
//
......@@ -227,57 +330,36 @@ RenderDeferredSSAO 1 0
//
list Class0
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 3 Hardware (deferred enabled)
// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 0
//
// Class 4 Hardware (deferred + SSAO)
// Class 4 Hardware
//
list Class4
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 1
//
// Class 5 Hardware (deferred + SSAO + shadows)
// Class 5 Hardware
//
list Class5
RenderVBOEnable 1 1
RenderShadowDetail 1 2
RenderDeferred 1 1
RenderDeferredSSAO 1 1
//
// VRAM > 512MB
......
......@@ -94,6 +94,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
......@@ -122,13 +125,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// Mid Graphics Settings
// Medium Low Graphics Settings
//
list Mid
list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
......@@ -137,9 +143,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
......@@ -149,11 +155,74 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// High Graphics Settings (purty)
// Medium Graphics Settings (standard)
//
list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Medium High Graphics Settings (deferred enabled)
//
list MidHigh
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
......@@ -164,9 +233,39 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Ultra Graphics Settings (deferred + SSAO + shadows)
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
......@@ -176,6 +275,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
......@@ -223,56 +325,37 @@ RenderDeferredSSAO 1 0
//
list Class0
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 3 Hardware (deferred enabled)
// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 0
//
// Class 4 Hardware (deferred + SSAO)
// Class 4 Hardware
//
list Class4
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 1
//
// Class 5 Hardware (deferred + SSAO + shadows)
// Class 5 Hardware
//
list Class5
RenderVBOEnable 1 1
RenderShadowDetail 1 2
RenderDeferred 1 1
RenderDeferredSSAO 1 1
//
// VRAM > 512MB
//
......
......@@ -96,6 +96,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
......@@ -124,13 +127,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// Mid Graphics Settings
// Medium Low Graphics Settings
//
list Mid
list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
......@@ -139,9 +145,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
......@@ -151,11 +157,74 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// High Graphics Settings (purty)
// Medium Graphics Settings (standard)
//
list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Medium High Graphics Settings (deferred enabled)
//
list MidHigh
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
......@@ -166,9 +235,39 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Ultra Graphics Settings (deferred + SSAO + shadows)
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
......@@ -178,9 +277,13 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Ultra graphics (REALLY PURTY!)
//
......@@ -216,65 +319,41 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 3 Hardware (deferred enabled)
// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 0
//
// Class 4 Hardware (deferred + SSAO)
// Class 4 Hardware
//
list Class4
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 1
//
// Class 5 Hardware (deferred + SSAO + shadows)
// Class 5 Hardware
//
list Class5
RenderVBOEnable 1 1
RenderShadowDetail 1 2
RenderDeferred 1 1
RenderDeferredSSAO 1 1
//
// No Pixel Shaders available
......
......@@ -96,6 +96,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
......@@ -124,13 +127,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// Mid Graphics Settings
// Medium Low Graphics Settings
//
list Mid
list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
......@@ -139,9 +145,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
......@@ -151,11 +157,74 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// High Graphics Settings (purty)
// Medium Graphics Settings (standard)
//
list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Medium High Graphics Settings (deferred enabled)
//
list MidHigh
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
......@@ -166,9 +235,39 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Ultra Graphics Settings (deferred + SSAO + shadows)
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
......@@ -178,6 +277,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
......@@ -216,65 +318,42 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 3 Hardware (deferred enabled)
// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 0
//
// Class 4 Hardware (deferred + SSAO)
//
list Class4
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 1
//
// Class 5 Hardware (deferred + SSAO + shadows)
// Class 5 Hardware
//
list Class5
RenderVBOEnable 1 1
RenderShadowDetail 1 2
RenderDeferred 1 1
RenderDeferredSSAO 1 1
//
// VRAM > 512MB
......
......@@ -707,34 +707,27 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures)
{ //same as low, but with "Basic Shaders" enabled
maskFeatures("Low");
}
maskFeatures("Class0");
break;
case 1:
maskFeatures("Mid");
maskFeatures("Class1");
maskFeatures("LowMid");
break;
case 2:
maskFeatures("High");
maskFeatures("Class2");
maskFeatures("Mid");
break;
case 3:
maskFeatures("High");
maskFeatures("Class3");
maskFeatures("MidHigh");
break;
case 4:
maskFeatures("High");
maskFeatures("Class4");
break;
case 5:
maskFeatures("High");
maskFeatures("Class5");
maskFeatures("HighUltra");
break;
case 6:
maskFeatures("Ultra");
break;
default:
maskFeatures("Low");
maskFeatures("Class0");
break;
}
......
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