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Sky fixes.
Make class1 sky use pre-projection pos to get proper distances for attenuation. Make all sky shaders use the dist_mul again. Revert to using old sky tessellation logic (may regress bugs addressed by new tess code).
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- indra/newview/app_settings/shaders/class1/deferred/skyF.glsl 1 addition, 0 deletionsindra/newview/app_settings/shaders/class1/deferred/skyF.glsl
- indra/newview/app_settings/shaders/class1/deferred/skyV.glsl 5 additions, 6 deletionsindra/newview/app_settings/shaders/class1/deferred/skyV.glsl
- indra/newview/app_settings/shaders/class2/deferred/skyF.glsl 1 addition, 2 deletionsindra/newview/app_settings/shaders/class2/deferred/skyF.glsl
- indra/newview/app_settings/shaders/class2/windlight/skyV.glsl 1 addition, 1 deletion...a/newview/app_settings/shaders/class2/windlight/skyV.glsl
- indra/newview/llvowlsky.cpp 21 additions, 2 deletionsindra/newview/llvowlsky.cpp
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