Skip to content
Snippets Groups Projects
Commit d1d39c1d authored by Andrey Lihatskiy's avatar Andrey Lihatskiy
Browse files

Merged in rider_linden/viewer-lynx (pull request #26)

parents 1adfaa08 a3c4d1cd
No related branches found
No related tags found
No related merge requests found
......@@ -181,6 +181,10 @@ class LLEstateAssetRequest : public LLBaseDownloadRequest
// Map of known bad assets
typedef std::map<LLUUID,U64,lluuid_less> toxic_asset_map_t;
// *TODO: these typedefs are passed into the VFS via a legacy C function pointer
// future project would be to convert these to C++ callables (std::function<>) so that
// we can use bind and remove the userData parameter.
//
typedef void (*LLGetAssetCallback)(LLVFS *vfs, const LLUUID &asset_id,
LLAssetType::EType asset_type, void *user_data, S32 status, LLExtStat ext_status);
......
This diff is collapsed.
......@@ -37,6 +37,8 @@
#include "llviewerinventory.h"
#include "llevents.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterScriptQueue
//
......@@ -48,7 +50,7 @@
// scripts manipulated.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener
class LLFloaterScriptQueue : public LLFloater/*, public LLVOInventoryListener*/
{
public:
LLFloaterScriptQueue(const LLSD& key);
......@@ -64,29 +66,18 @@ class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener
// start() returns TRUE if the queue has started, otherwise FALSE.
BOOL start();
protected:
// This is the callback method for the viewer object currently
// being worked on.
/*virtual*/ void inventoryChanged(LLViewerObject* obj,
LLInventoryObject::object_list_t* inv,
S32 serial_num,
void* queue);
// This is called by inventoryChanged
virtual void handleInventory(LLViewerObject* viewer_obj,
LLInventoryObject::object_list_t* inv) = 0;
void addProcessingMessage(const std::string &message, const LLSD &args);
void addStringMessage(const std::string &message);
std::string getStartString() const { return mStartString; }
protected:
static void onCloseBtn(void* user_data);
// returns true if this is done
BOOL isDone() const;
virtual BOOL startQueue();
// go to the next object. If no objects left, it falls out
// silently and waits to be killed by the deleteIfDone() callback.
BOOL nextObject();
BOOL popNext();
virtual bool startQueue() = 0;
void setStartString(const std::string& s) { mStartString = s; }
......@@ -96,12 +87,16 @@ class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener
LLButton* mCloseBtn;
// Object Queue
std::vector<LLUUID> mObjectIDs;
uuid_list_t mObjectIDs;
LLUUID mCurrentObjectID;
bool mDone;
std::string mStartString;
bool mMono;
typedef boost::function<bool(const LLPointer<LLViewerObject> &, LLInventoryObject*, LLEventPump &)> fnQueueAction_t;
static void objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, uuid_list_t objectList, fnQueueAction_t func);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
......@@ -122,8 +117,6 @@ class LLFloaterCompileQueue : public LLFloaterScriptQueue
{
friend class LLFloaterReg;
public:
// remove any object in mScriptScripts with the matching uuid.
void removeItemByItemID(const LLUUID& item_id);
void experienceIdsReceived( const LLSD& content );
BOOL hasExperience(const LLUUID& id)const;
......@@ -132,27 +125,17 @@ class LLFloaterCompileQueue : public LLFloaterScriptQueue
LLFloaterCompileQueue(const LLSD& key);
virtual ~LLFloaterCompileQueue();
// This is called by inventoryChanged
virtual void handleInventory(LLViewerObject* viewer_obj,
LLInventoryObject::object_list_t* inv);
static void requestAsset(struct LLScriptQueueData* datap, const LLSD& experience);
virtual bool startQueue();
static bool processScript(LLHandle<LLFloaterCompileQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
static void finishLSLUpload(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, std::string scriptName, LLUUID queueId);
// This is the callback for when each script arrives
static void scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
virtual BOOL startQueue();
protected:
LLViewerInventoryItem::item_array_t mCurrentScripts;
//bool checkAssetId(const LLUUID &assetId);
static void handleHTTPResponse(std::string pumpName, const LLSD &expresult);
static void handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId, LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus);
private:
static void processExperienceIdResults(LLSD result, LLUUID parent);
//uuid_list_t mAssetIds; // list of asset IDs processed.
uuid_list_t mExperienceIds;
};
......@@ -169,9 +152,9 @@ class LLFloaterResetQueue : public LLFloaterScriptQueue
LLFloaterResetQueue(const LLSD& key);
virtual ~LLFloaterResetQueue();
// This is called by inventoryChanged
virtual void handleInventory(LLViewerObject* viewer_obj,
LLInventoryObject::object_list_t* inv);
static bool resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
virtual bool startQueue();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
......@@ -186,10 +169,10 @@ class LLFloaterRunQueue : public LLFloaterScriptQueue
protected:
LLFloaterRunQueue(const LLSD& key);
virtual ~LLFloaterRunQueue();
// This is called by inventoryChanged
virtual void handleInventory(LLViewerObject* viewer_obj,
LLInventoryObject::object_list_t* inv);
static bool runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
virtual bool startQueue();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
......@@ -205,9 +188,9 @@ class LLFloaterNotRunQueue : public LLFloaterScriptQueue
LLFloaterNotRunQueue(const LLSD& key);
virtual ~LLFloaterNotRunQueue();
// This is called by inventoryChanged
virtual void handleInventory(LLViewerObject* viewer_obj,
LLInventoryObject::object_list_t* inv);
static bool stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
virtual bool startQueue();
};
#endif // LL_LLCOMPILEQUEUE_H
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment