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Merged in Geenz/viewer-eep (pull request #321)
[WIP] Use EXT_texture_sRGB_decode in order to selectively sample textures consumed by the deferred renderer as sRGB
Approved-by:
Graham Madarasz <graham@lindenlab.com>
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- indra/llrender/llgl.cpp 6 additions, 0 deletionsindra/llrender/llgl.cpp
- indra/llrender/llgl.h 1 addition, 0 deletionsindra/llrender/llgl.h
- indra/llrender/llglslshader.cpp 4 additions, 3 deletionsindra/llrender/llglslshader.cpp
- indra/llrender/llglslshader.h 2 additions, 2 deletionsindra/llrender/llglslshader.h
- indra/llrender/llimagegl.cpp 39 additions, 27 deletionsindra/llrender/llimagegl.cpp
- indra/llrender/llrender.cpp 33 additions, 6 deletionsindra/llrender/llrender.cpp
- indra/llrender/llrender.h 12 additions, 1 deletionindra/llrender/llrender.h
- indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl 0 additions, 3 deletions...app_settings/shaders/class1/deferred/multiSpotLightF.glsl
- indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl 0 additions, 2 deletions...app_settings/shaders/class2/deferred/multiSpotLightF.glsl
- indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl 0 additions, 3 deletions...view/app_settings/shaders/class2/deferred/spotLightF.glsl
- indra/newview/pipeline.cpp 10 additions, 7 deletionsindra/newview/pipeline.cpp
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