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Commit da294b79 authored by David Parks's avatar David Parks
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NORSPEC-236 Fix for rigged attachments with materials not rendering under...

NORSPEC-236 Fix for rigged attachments with materials not rendering under water when advanced lighting is enabled.
parent 3c292029
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......@@ -62,6 +62,7 @@ S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
static bool is_deferred_render = false;
static bool is_post_deferred_render = false;
extern BOOL gUseGLPick;
......@@ -377,7 +378,9 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
p -= 2;
}
is_post_deferred_render = true;
render(p);
is_post_deferred_render = false;
}
......@@ -1273,6 +1276,22 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
else
{
renderRiggedSimple(avatarp);
if (LLPipeline::sRenderDeferred)
{ //render "simple" materials
renderRigged(avatarp, RIGGED_MATERIAL);
renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
renderRigged(avatarp, RIGGED_NORMMAP);
renderRigged(avatarp, RIGGED_NORMMAP_MASK);
renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
renderRigged(avatarp, RIGGED_SPECMAP);
renderRigged(avatarp, RIGGED_SPECMAP_MASK);
renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
renderRigged(avatarp, RIGGED_NORMSPEC);
renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
}
}
return;
}
......@@ -1311,6 +1330,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (pass == 5)
{
renderRiggedShinySimple(avatarp);
return;
}
......@@ -1325,6 +1345,24 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (pass == 7)
{
renderRiggedAlpha(avatarp);
if (LLPipeline::sRenderDeferred && !is_post_deferred_render)
{ //render transparent materials under water
LLGLEnable blend(GL_BLEND);
gGL.setColorMask(true, true);
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
LLRender::BF_ZERO,
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
gGL.setColorMask(true, false);
}
return;
}
......@@ -1334,7 +1372,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
if (LLPipeline::sRenderDeferred)
if (LLPipeline::sRenderDeferred && is_post_deferred_render)
{
S32 p = 0;
switch (pass)
......
......@@ -2581,7 +2581,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true;
gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear();
gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
......
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