Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
Alchemy Viewer
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Iterations
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Locked files
Deploy
Releases
Package Registry
Operate
Terraform modules
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Terms and privacy
Keyboard shortcuts
?
Snippets
Groups
Projects
Silent mode is enabled
All outbound communications are blocked.
Learn more
.
Show more breadcrumbs
Alchemy Viewer
Alchemy Viewer
Commits
dba7beb7
Commit
dba7beb7
authored
4 years ago
by
Rye Mutt
Browse files
Options
Downloads
Patches
Plain Diff
Use timer based culling of dead object list in idle.
Based on code by Ansariel with fixes by Rye.
parent
10581b6a
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
indra/newview/llviewerobjectlist.cpp
+29
-8
29 additions, 8 deletions
indra/newview/llviewerobjectlist.cpp
with
29 additions
and
8 deletions
indra/newview/llviewerobjectlist.cpp
+
29
−
8
View file @
dba7beb7
...
@@ -1510,6 +1510,9 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
...
@@ -1510,6 +1510,9 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
S32
num_removed
=
0
;
S32
num_removed
=
0
;
LLViewerObject
*
objectp
;
LLViewerObject
*
objectp
;
static
const
F64
max_time
=
0.01
;
// Let's try 10ms per frame
LLTimer
timer
;
vobj_list_t
::
reverse_iterator
target
=
mObjects
.
rbegin
();
vobj_list_t
::
reverse_iterator
target
=
mObjects
.
rbegin
();
...
@@ -1525,12 +1528,16 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
...
@@ -1525,12 +1528,16 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
if
(
objectp
->
isDead
())
if
(
objectp
->
isDead
())
{
{
if
(
use_timer
)
{
mDeadObjects
.
erase
(
objectp
->
mID
);
// <FS:Ansariel> Use timer for cleaning up dead objects
}
LLPointer
<
LLViewerObject
>::
swap
(
*
iter
,
*
target
);
LLPointer
<
LLViewerObject
>::
swap
(
*
iter
,
*
target
);
*
target
=
NULL
;
*
target
=
NULL
;
++
target
;
++
target
;
num_removed
++
;
num_removed
++
;
if
(
num_removed
==
mNumDeadObjects
||
iter
->
isNull
())
if
(
num_removed
==
mNumDeadObjects
||
iter
->
isNull
()
||
(
use_timer
&&
timer
.
getElapsedTimeF64
()
>
max_time
)
)
{
{
// We've cleaned up all of the dead objects or caught up to the dead tail
// We've cleaned up all of the dead objects or caught up to the dead tail
break
;
break
;
...
@@ -1542,15 +1549,29 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
...
@@ -1542,15 +1549,29 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
}
}
}
}
llassert
(
num_removed
==
mNumDeadObjects
);
// Use timer for cleaning up dead objects per-frame, slam otherwise.
if
(
use_timer
)
{
mObjects
.
erase
(
mObjects
.
begin
()
+
(
mObjects
.
size
()
-
num_removed
),
mObjects
.
end
());
mNumDeadObjects
-=
num_removed
;
}
else
{
llassert
(
num_removed
==
mNumDeadObjects
);
//erase as a block
//erase as a block
mObjects
.
erase
(
mObjects
.
begin
()
+
(
mObjects
.
size
()
-
mNumDeadObjects
),
mObjects
.
end
());
mObjects
.
erase
(
mObjects
.
begin
()
+
(
mObjects
.
size
()
-
mNumDeadObjects
),
mObjects
.
end
());
// We've cleaned the global object list, now let's do some paranoia testing on objects
// We've cleaned the global object list, now let's do some paranoia testing on objects
// before blowing away the dead list.
// before blowing away the dead list.
mDeadObjects
.
clear
();
mDeadObjects
.
clear
();
mNumDeadObjects
=
0
;
mNumDeadObjects
=
0
;
}
if
(
mNumDeadObjects
!=
mDeadObjects
.
size
())
{
LL_WARNS
()
<<
"Num dead objects != dead object list size ("
<<
mNumDeadObjects
<<
" != "
<<
mDeadObjects
.
size
()
<<
")"
<<
LL_ENDL
;
}
}
}
void
LLViewerObjectList
::
removeFromActiveList
(
LLViewerObject
*
objectp
)
void
LLViewerObjectList
::
removeFromActiveList
(
LLViewerObject
*
objectp
)
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment