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Commit e3782b56 authored by David Parks's avatar David Parks
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SH-1644 Don't default avatar hardware skinning to off on all ATI cards.

parent dbefd976
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...@@ -467,7 +467,6 @@ RenderAvatarCloth 0 0 ...@@ -467,7 +467,6 @@ RenderAvatarCloth 0 0
list ATI list ATI
RenderUseStreamVBO 1 0 RenderUseStreamVBO 1 0
RenderAvatarVP 1 0
// Disable vertex buffer objects by default for ATI cards with little video memory // Disable vertex buffer objects by default for ATI cards with little video memory
list ATIVramLT256 list ATIVramLT256
......
version 23 version 24
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences // NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table // Should be combined into one table
...@@ -412,31 +412,6 @@ Disregard128DefaultDrawDistance 1 0 ...@@ -412,31 +412,6 @@ Disregard128DefaultDrawDistance 1 0
list ATI_Mobility_Radeon_X1xxx list ATI_Mobility_Radeon_X1xxx
Disregard128DefaultDrawDistance 1 0 Disregard128DefaultDrawDistance 1 0
// Avatar hardware skinning causes
// invisible avatars on HD 2600... so I masked
// out other possible bad ones till it's fixed
list ATI_Radeon_HD_2300
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_HD_2400
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_HD_2600
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
list ATI_Radeon_HD_2900
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
list ATI_Radeon_HD_3800
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
/// Tweaked NVIDIA /// Tweaked NVIDIA
list NVIDIA_GeForce_FX_5100 list NVIDIA_GeForce_FX_5100
......
...@@ -466,7 +466,6 @@ RenderAvatarCloth 0 0 ...@@ -466,7 +466,6 @@ RenderAvatarCloth 0 0
list ATI list ATI
RenderUseStreamVBO 1 0 RenderUseStreamVBO 1 0
RenderAvatarVP 1 0
// Disable vertex buffer objects by default for ATI cards with little video memory // Disable vertex buffer objects by default for ATI cards with little video memory
list ATIVramLT256 list ATIVramLT256
......
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