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Commit e38514f9 authored by Graham Madarasz's avatar Graham Madarasz
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NORSPEC-246 WIP Fix macro bug that slipped past due to MSVC promiscuity

parent c120feb1
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...@@ -50,7 +50,7 @@ ...@@ -50,7 +50,7 @@
#define SINGLE_FP_PERMUTATION(shader) \ #define SINGLE_FP_PERMUTATION(shader) \
if (gGLManager.mIsMobileGF) \ if (gGLManager.mIsMobileGF) \
{ \ { \
shader[i].addPermutation("SINGLE_FP_ONLY","1"); \ shader.addPermutation("SINGLE_FP_ONLY","1"); \
} }
...@@ -1304,7 +1304,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() ...@@ -1304,7 +1304,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
bool has_skin = i & 0x10; bool has_skin = i & 0x10;
gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0"); gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");
SINGLE_FP_PERMUTATION(gDeferredMaterialProgram); SINGLE_FP_PERMUTATION(gDeferredMaterialProgram[i]);
if (has_skin) if (has_skin)
{ {
......
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