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ss reflections tweakage:
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness.
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- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl 8 additions, 0 deletions...ew/app_settings/shaders/class1/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl 8 additions, 0 deletions...ew/app_settings/shaders/class2/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl 8 additions, 0 deletions...ew/app_settings/shaders/class3/deferred/softenLightF.glsl
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