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Commit eb5038fe authored by Graham Linden's avatar Graham Linden
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SL-9618

Remove extraneous linear to sRGB conversion causing underwater refracted screen tex to be brighter than it should be.
parent 9581a197
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...@@ -115,7 +115,7 @@ void main() ...@@ -115,7 +115,7 @@ void main()
vec4 fb = texture2D(screenTex, distort); vec4 fb = texture2D(screenTex, distort);
frag_data[0] = vec4(linear_to_srgb(fb.rgb), 1.0); // diffuse frag_data[0] = vec4(fb.rgb, 1.0); // diffuse
frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace
} }
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