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Use an SRGB buffer for initial reflection map capture for proper linear sampling
Fix irradiance gen up vector to be properly normalized
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- indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl 1 addition, 1 deletion...app_settings/shaders/class1/interface/irradianceGenF.glsl
- indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl 3 additions, 1 deletion...ew/app_settings/shaders/class3/deferred/softenLightF.glsl
- indra/newview/llreflectionmapmanager.cpp 1 addition, 1 deletionindra/newview/llreflectionmapmanager.cpp
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