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Commit f5fb3ae2 authored by David Parks's avatar David Parks
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DRTVWR-559 Drop the upper bound on exposure.

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...@@ -82,7 +82,7 @@ void main() ...@@ -82,7 +82,7 @@ void main()
float L = lum(col); float L = lum(col);
float s = clamp(0.1/L, 0.5, 4.0); float s = clamp(0.1/L, 0.5, 2.0);
float prev = texture(exposureMap, vec2(0.5,0.5)).r; float prev = texture(exposureMap, vec2(0.5,0.5)).r;
s = mix(prev, s, min(dt*2.0, 0.04)); s = mix(prev, s, min(dt*2.0, 0.04));
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