cheap no-branch goodness for rendering both spotlights and pointlights with the same shader code.
kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
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- indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl 5 additions, 1 deletion...view/app_settings/shaders/class1/lighting/lightFuncV.glsl
- indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl 1 addition, 1 deletion...view/app_settings/shaders/class2/lighting/sumLightsV.glsl
- indra/newview/pipeline.cpp 15 additions, 27 deletionsindra/newview/pipeline.cpp
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