Quite down log spam from loading shaders.
Up bone cap to 64 for rigged meshes.
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- indra/llrender/llglslshader.cpp 8 additions, 1 deletionindra/llrender/llglslshader.cpp
- indra/llrender/llshadermgr.cpp 21 additions, 9 deletionsindra/llrender/llshadermgr.cpp
- indra/llrender/llshadermgr.h 2 additions, 1 deletionindra/llrender/llshadermgr.h
- indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl 30 additions, 8 deletions...wview/app_settings/shaders/class1/avatar/objectSkinV.glsl
- indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl 1 addition, 0 deletions.../newview/app_settings/shaders/class1/deferred/alphaF.glsl
- indra/newview/lldrawpoolavatar.cpp 36 additions, 4 deletionsindra/newview/lldrawpoolavatar.cpp
- indra/newview/llviewermenu.cpp 4 additions, 0 deletionsindra/newview/llviewermenu.cpp
- indra/newview/llvoavatar.cpp 93 additions, 3 deletionsindra/newview/llvoavatar.cpp
- indra/newview/llvoavatar.h 1 addition, 0 deletionsindra/newview/llvoavatar.h
- indra/newview/pipeline.h 10 additions, 9 deletionsindra/newview/pipeline.h
- indra/newview/skins/default/xui/en/menu_viewer.xml 10 additions, 0 deletionsindra/newview/skins/default/xui/en/menu_viewer.xml
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