- Aug 05, 2013
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Graham Linden authored
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- Aug 04, 2013
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Graham Linden authored
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- Aug 03, 2013
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Graham Linden authored
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Graham Linden authored
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- Aug 01, 2013
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Graham Linden authored
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Graham Madarasz (Graham Linden) authored
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- Jul 30, 2013
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Graham Linden authored
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Graham Madarasz (Graham Linden) authored
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Graham Madarasz (Graham Linden) authored
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- Jul 29, 2013
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Graham Madarasz (Graham Linden) authored
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- Jul 28, 2013
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Graham Madarasz authored
NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader
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Graham Linden authored
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Graham Linden authored
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Graham Madarasz authored
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- Jul 26, 2013
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Graham Linden authored
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Graham Linden authored
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- Jul 25, 2013
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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- Jul 24, 2013
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used
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Graham Linden authored
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- Jul 23, 2013
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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- Jul 22, 2013
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Graham Linden authored
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Graham Linden authored
NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matching the rest of the sRGB herd
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Graham Linden authored
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Graham Linden authored
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- Jul 21, 2013
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Graham Linden authored
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Graham Linden authored
NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display gamma exposed in settings
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Graham Linden authored
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Graham Linden authored
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction issues, alpha-blend objects still missing haze underwater
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