- Dec 12, 2022
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Rye Mutt authored
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- Dec 11, 2022
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Rye Mutt authored
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- Dec 09, 2022
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Rye Mutt authored
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- May 26, 2022
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Andrey Kleshchev authored
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
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- May 08, 2022
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Rye Mutt authored
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- Apr 09, 2022
- Feb 14, 2022
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David Parks authored
SL-16418 Media texture update stall fix. Make media texture updates use LLImageGL thread to update, fix AMD sync issue on ImageGL thread and install debug callbacks on LLImageGL thread when debug gl enabled.
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- Jan 19, 2022
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David Parks authored
SL-16653 Fix for some textures having incorrect texel colors after the first row (and add more paranoia checks on texture data).
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- Jan 14, 2022
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Ptolemy authored
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- Jan 13, 2022
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Ptolemy authored
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- Dec 13, 2021
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Rye Mutt authored
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- Dec 07, 2021
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Rye Mutt authored
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- Dec 03, 2021
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David Parks authored
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- Dec 01, 2021
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Andrey Kleshchev authored
remove unused variable
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- Nov 30, 2021
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Dave Houlton authored
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Dave Houlton authored
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Dave Houlton authored
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- Nov 28, 2021
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Rye Mutt authored
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- Nov 20, 2021
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David Parks authored
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- Nov 09, 2021
- Nov 08, 2021
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Rye Mutt authored
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- Nov 03, 2021
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Rye Mutt authored
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- Oct 31, 2021
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Rye Mutt authored
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- Oct 21, 2021
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David Parks authored
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- Oct 14, 2021
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David Parks authored
SL-16166 Apply optimizations from pushBatch to other render call sites. Optimize out a map lookup in rigged face rendering.
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- Oct 13, 2021
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David Parks authored
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- Oct 12, 2021
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David Parks authored
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- Oct 11, 2021
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David Parks authored
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- Sep 27, 2021
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David Parks authored
SL-16093 Don't force the console window to be open on developer builds because it causes frame stalls while logging.
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- Sep 18, 2021
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Rye Mutt authored
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- Sep 09, 2021
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Rye Mutt authored
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- Jul 07, 2021
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Rye Mutt authored
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- Apr 18, 2021
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Rye Mutt authored
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- Apr 05, 2021
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Rye Mutt authored
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- Apr 04, 2021
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Rye Mutt authored
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- Jan 25, 2021
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Rye Mutt authored
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- Jan 16, 2021
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Rye Mutt authored
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- Jan 14, 2021
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Rye Mutt authored
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