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  1. Dec 30, 2020
  2. Dec 29, 2020
  3. Oct 29, 2020
  4. Oct 13, 2020
  5. Sep 15, 2020
  6. Sep 11, 2020
  7. Aug 28, 2020
  8. Aug 05, 2020
  9. Oct 25, 2019
  10. Jun 20, 2019
  11. Jun 11, 2019
    • Graham Linden's avatar
      SL-11370, SL-11372, SL-11337 · 653133b9
      Graham Linden authored
      Fix culling on Low+ water reflection pass.
      
      Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!).
      
      Fix setting of cloud color for deferred sky/cloud shaders.
      
      Put water reflections back in wrong colorspace for consistency with release.
      653133b9
  12. Jun 06, 2019
  13. Jun 05, 2019
    • Graham Linden's avatar
      SL-11357 · 2408e8be
      Graham Linden authored
      Nerf moisture and ice levels iff there's no sun or moon to generate light to refract.
      2408e8be
  14. May 02, 2019
  15. Apr 30, 2019
    • Graham Linden's avatar
      SL-11071 · 1ff876a9
      Graham Linden authored
      Make sun disc and moon shaders use sRGB hardware tex sampling.
      
      Remove sun disc shader use of fullbright transport (fogging).
      1ff876a9
  16. Apr 18, 2019
    • Graham Linden's avatar
      SL-10988 · d2419ca3
      Graham Linden authored
      Make moon disc image render only if current or previous textures are available.
      d2419ca3
  17. Mar 29, 2019
  18. Mar 14, 2019
  19. Mar 13, 2019
  20. Mar 04, 2019
  21. Mar 02, 2019
  22. Feb 13, 2019
    • Graham Linden's avatar
      SL-10181, SL-10546 · 65927e0a
      Graham Linden authored
      Fix distortion map rendering in deferred mode not including underwater fog effects.
      
      Fix distortion map rendering not including post-deferred content at all.
      
      Fix distortion map rendering not including anything but sky when camera is underwater.
      
      Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
      65927e0a
  23. Feb 06, 2019
    • Graham Linden's avatar
      SL-10478 · 8890c323
      Graham Linden authored
      Fix side-effects of having both sun and moon as potential directional light contributors.
      We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
      and pass the moonlight color/di independently.
      
      Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
      8890c323
  24. Feb 01, 2019
  25. Jan 24, 2019
    • Graham Linden's avatar
      SL-10276 · 966dc7fc
      Graham Linden authored
      SL-9851
      
      Fix cloud shaders to ignore clouds when cloud_scale is 0.
      
      Fix creation of heavenly body geo to avoid degenerate vector math
      and not randomly flip orientation when crossing zenith.
      
      Add sun_up_factor to eliminate sun glow around moon when sun is down.
      966dc7fc
  26. Jan 04, 2019
  27. Dec 10, 2018
  28. Dec 05, 2018
  29. Nov 02, 2018
  30. Oct 30, 2018
  31. Oct 29, 2018
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