- Nov 18, 2011
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David Parks authored
SH-2700 Fix for random black textures due to texture index out of bounds. Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
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David Parks authored
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- Nov 17, 2011
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David Parks authored
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David Parks authored
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- Nov 16, 2011
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Leslie Linden authored
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Leslie Linden authored
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden.
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David Parks authored
SH-2675 Fix for shadow appearing on terrain at midday when terrain is totally flat and there are no prims visible
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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Leslie Linden authored
SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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- Nov 15, 2011
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Leslie Linden authored
SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code doesn't support for anti-aliasing
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Leslie Linden authored
SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up the eyeball texture for Mac OS Lion
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in rotation ring, committing to debug elsewhere
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David Parks authored
SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of not creating an alpha mask)
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- Nov 14, 2011
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David Parks authored
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David Parks authored
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- Nov 11, 2011
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Leslie Linden authored
SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and some assorted shader cleanup from changeset e156c46db1b2
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Leslie Linden authored
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Leslie Linden authored
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David Parks authored
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- Nov 10, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Nov 09, 2011
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David Parks authored
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- Nov 08, 2011
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David Parks authored
SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirement and llvetor4a et al)
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2652 Fix for black bands in high-res normal maps (break normal map generation up into tiles to handle the case where a normal map is higher resolution than the current window)
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Oz Linden authored
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Oz Linden authored
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