- Nov 08, 2018
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Ruslan Teliuk authored
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ruslantproductengine authored
SL-10019 - [Mac] [Render] Right-click context menu immediately disappears when clicking any place in the ‘Inventory’ floater
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- Nov 05, 2018
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Andrey Lihatskiy authored
SL-10005 Approved-by:
Andrey Lihatskiy <andreylproductengine@lindenlab.com>
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- Nov 02, 2018
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Graham Linden authored
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Graham Linden authored
Make set of copied bits (depth and/or stencil) match those present in the source and dest. May avoid driver crash on Intel HD graphics.
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ruslantproductengine authored
FIX #2
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- Oct 31, 2018
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ruslantproductengine authored
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- Oct 23, 2018
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ruslantproductengine authored
SL-9774 [Render] dragging active Second Life session to second monitor zooms in making viewer unusable
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- Oct 19, 2018
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ruslantproductengine authored
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- Sep 27, 2018
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ruslantproductengine authored
+ remove unreachable code
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AndreyL ProductEngine authored
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- Sep 26, 2018
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Nat Goodspeed authored
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Nat Goodspeed authored
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- Sep 24, 2018
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Andrey Lihatskiy authored
SL-6613 Approved-by:
Andrey Lihatskiy <andreylproductengine@lindenlab.com> Approved-by:
Ruslan Teliuk <ruslantproductengine@lindenlab.com>
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Graham Linden authored
SL-6613 more fine-tuning of the logic around rigged alpha shadows to avoid issues when a diffuse texture with alpha is used with non-blended material diffuse alpha modes
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- Sep 20, 2018
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Andrey Lihatskiy authored
SL-1835 Approved-by:
Andrey Lihatskiy <andreylproductengine@lindenlab.com>
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Graham Linden authored
No change for non-bug, but turning off nSight debugging as it breaks snapshots.
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- Sep 18, 2018
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Andrey Lihatskiy authored
SL-1835 Approved-by:
Andrey Lihatskiy <andreylproductengine@lindenlab.com> Approved-by:
Ruslan Teliuk <ruslantproductengine@lindenlab.com>
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Graham Linden authored
Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect. Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely. Fix highlightF shader compile error.
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- Sep 17, 2018
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ruslantproductengine authored
Fixed.
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- Sep 12, 2018
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Graham Linden authored
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Graham Linden authored
SL-4178 make deferred version of highlight shader that fills in zero spec and env intensity to keep the shiny down
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Graham Linden authored
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- Sep 04, 2018
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andreykproductengine authored
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- Sep 03, 2018
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ruslantproductengine authored
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- Aug 31, 2018
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andreykproductengine authored
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- Aug 30, 2018
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Oz Linden authored
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Oz Linden authored
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andreykproductengine authored
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- Aug 29, 2018
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Oz Linden authored
MAINT-8991: only escape log message characters once, add unit test remove extra log line created by LL_ERRS document that tags may not contain spaces
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andreykproductengine authored
Sim apparently sends finish and start messages simultaneously in case of scripted or experience teleports
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- Aug 28, 2018
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AndreyL ProductEngine authored
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AndreyL ProductEngine authored
- Aug 27, 2018
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maxim_productengine authored
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- Aug 24, 2018
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Graham Linden authored
MAINT-9046 honor alpha mode none even when texture has alpha channel when checking state in avatar attachment shadow passes
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- Aug 22, 2018
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andreykproductengine authored
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- Aug 23, 2018
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maxim_productengine authored
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maxim_productengine authored
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- Aug 21, 2018
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AndreyL ProductEngine authored
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