- May 19, 2022
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David Parks authored
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- May 17, 2022
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David Parks authored
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- May 16, 2022
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David Parks authored
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David Parks authored
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- May 11, 2022
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Andrey Lihatskiy authored
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- May 10, 2022
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Andrey Kleshchev authored
If there is no vcruntime140_1 in the build system, it is likely that file is not required for the viewer to run.
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- May 09, 2022
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Andrey Kleshchev authored
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- May 06, 2022
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Andrey Kleshchev authored
access violation, 'this' was null
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Brad Kittenbrink authored
brad/SL-17198 material assets Approved-by: Euclid Linden
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Brad Kittenbrink authored
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Brad Kittenbrink authored
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Michael Pohoreski authored
SL-17274: Stub for PBR DrawPool and shader Approved-by: Euclid Linden Approved-by: Dave Parks
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Ptolemy authored
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Ptolemy authored
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Ptolemy authored
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Brad Kittenbrink authored
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Brad Kittenbrink (Brad Linden) authored
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- May 05, 2022
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Euclid Linden authored
SL-17325 apply inventory material to face
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Dave Houlton authored
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Andrey Kleshchev authored
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- May 04, 2022
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Brad Kittenbrink authored
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Brad Kittenbrink authored
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Andrey Kleshchev authored
# Conflicts: # indra/newview/llappviewer.h
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David Parks authored
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
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Nat Goodspeed authored
following promotion of DRTVWR-550
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- May 02, 2022
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Ptolemy authored
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David Parks authored
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- Apr 29, 2022
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Dave Houlton authored
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Dave Houlton authored
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Andrey Kleshchev authored
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Brad Kittenbrink authored
brad/SL-17116 material messaging Approved-by: Euclid Linden
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Andrey Kleshchev authored
- Do not try initializing shaders if requirements are not met or if window does not exist - Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close() - mHasMultitexture is a solid requirement, if it is not present, we won't be able to run
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David Parks authored
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- Apr 28, 2022
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Brad Kittenbrink authored
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Brad Kittenbrink authored
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Andrey Kleshchev authored
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Dave Houlton authored
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David Parks authored
SL-17281 environment map prototype (stupid slow and hacky, but provides a way to get a "real" environment map for shader development)
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Mnikolenko Productengine authored
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- Apr 27, 2022
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Brad Kittenbrink authored
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