- Oct 20, 2020
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Mnikolenko Productengine authored
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- Oct 15, 2020
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Andrey Lihatskiy authored
# Conflicts: # indra/newview/llviewerregion.cpp
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- Oct 14, 2020
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Andrey Lihatskiy authored
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Nat Goodspeed authored
following promotion of DRTVWR-482
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Brad Payne (Vir Linden) authored
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Andrey Kleshchev authored
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- Oct 13, 2020
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Brad Payne (Vir Linden) authored
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- Oct 12, 2020
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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Andrey Kleshchev authored
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- Oct 09, 2020
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Andrey Kleshchev authored
Convoluted due to multiple workarounds. Might be a good idea to spend some time refactoring this, but for now just trottled checks.
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Andrey Kleshchev authored
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Andrey Kleshchev authored
It is possible for agent to pass multiple region borders fast, resulting in environment updates affecting wrong regions
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Brad Payne (Vir Linden) authored
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Mnikolenko Productengine authored
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- Oct 08, 2020
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Andrey Kleshchev authored
LLHUDObject has a lot of deriveds stored as LLPointer<LLHUDObject>, no-virtual destructor is unlikely to be cause of the crash, but might be related
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- Oct 07, 2020
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Andrey Kleshchev authored
LLVOVolume::updateTextures() does not check for null drawable prior to updateTextureVirtualSize
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Andrey Kleshchev authored
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Mnikolenko Productengine authored
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Mnikolenko Productengine authored
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- Oct 06, 2020
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Andrey Kleshchev authored
Simplify name generation according to slack discussion, also helps bugsplat with matching files
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Mnikolenko Productengine authored
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- Oct 05, 2020
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Andrey Kleshchev authored
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- Oct 02, 2020
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Mnikolenko Productengine authored
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- Sep 28, 2020
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Andrey Lihatskiy authored
# Conflicts: # indra/newview/llgroupmgr.cpp
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Andrey Kleshchev authored
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Nat Goodspeed authored
following promotion of DRTVWR-497
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- Sep 24, 2020
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Andrey Kleshchev authored
Due to conflicts picked up ptolemy's fix manually
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- Sep 23, 2020
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Andrey Kleshchev authored
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- Sep 22, 2020
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Dave Houlton authored
Merge 6.4.9 into DRTVWR-497
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Dave Houlton authored
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Dave Houlton authored
SL-13522 remove injected character lights to improve alpha lighting in edit mode Approved-by: Michael Pohoreski
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Andrey Kleshchev authored
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Nat Goodspeed authored
following promotion of DRTVWR-503
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- Sep 21, 2020
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Dave Houlton authored
Character lights injected during render pass while in character edit mode (i.e. mSpecialRenderMode == 3) were causing discrepencies between deferred (ALM) and forward alpha blend lighting.
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