- Mar 11, 2013
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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- Mar 08, 2013
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David Parks authored
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David Parks authored
Reviewed by Graham
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- Mar 05, 2013
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David Parks authored
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- Mar 04, 2013
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David Parks authored
Reviewed by Graham
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simon authored
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
Performance improvements. Faster threadsaferefcount, faster instancetracker, use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
- Mar 01, 2013
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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- Feb 28, 2013
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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- Feb 27, 2013
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Graham Madarasz (Graham Linden) authored
For MAINT-2003 and MAINT-1555 Fixes sequencing issue in determining max vram where mem multiplier was being done after already clamping to 512M, robbing people with >512M of 256M. Code review: DaveP
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Graham Madarasz (Graham Linden) authored
For MAINT-2003 Fix sequencing issue causing mem multiplier to be applied after clamping below actual mem available
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- Feb 26, 2013
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David Parks authored
Reviewed by Graham
- Feb 25, 2013
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Kelly Washington authored
reviewed with Simon
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- Feb 21, 2013
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Graham Madarasz (Graham Linden) authored
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Graham Madarasz (Graham Linden) authored
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Graham Madarasz (Graham Linden) authored
For MAINT-755 Fix for unbinding cubemap causing false alarm in tex type checking code (OS X RenderDebugGL crash) Code review: Dav3p
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- Feb 20, 2013
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David Parks authored
MAINT-2390 Fix for texture animation corrupting face repeats on rigged attachments after switching off animation.
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David Parks authored
MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
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- Feb 14, 2013
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graham linden authored
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Graham Madarasz (Graham Linden) authored
For MAINT-1291 Re-order cubemap disable and shader tex disable to avoid false alarm when using RenderDebugGL. Code Review: DaveP
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David Parks authored
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- Feb 13, 2013
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David Parks authored
- Feb 12, 2013
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simon@Simon-PC.lindenlab.com authored
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simon@Simon-PC.lindenlab.com authored
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