- Sep 20, 2016
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Brad Payne (Vir Linden) authored
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- Sep 13, 2016
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Brad Payne (Vir Linden) authored
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- Sep 12, 2016
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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- Sep 02, 2016
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
SL-109 - added another diagnostic option for skel_tool.py. --slider_info dumps the info about bone-affecting sliders to stdout
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- Aug 25, 2016
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Brad Payne (Vir Linden) authored
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- Aug 24, 2016
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Brad Payne (Vir Linden) authored
SL-427 - trying less frequent computeBodySize() updates to avoid 'camera at sea' and related issues.
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- Aug 23, 2016
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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- Aug 19, 2016
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Brad Payne (Vir Linden) authored
MAINT-6647 - make SLM behavior still available if MeshImportUseSLM is true; still defaults to false.
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- Aug 18, 2016
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Brad Payne (Vir Linden) authored
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- Aug 17, 2016
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
MAINT-6647 - ignore previously created slm files on model upload. SL-442 - change coloring for show bones, to highlight joint positions and rigging
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- Aug 16, 2016
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eli authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Nat Goodspeed authored
The CMake invocations are controlled by UNATTENDED -- these were not. Let CMake do it if it must be done.
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- Aug 15, 2016
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Nat Goodspeed authored
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Nat Goodspeed authored
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Brad Payne (Vir Linden) authored
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Nat Goodspeed authored
VSTool manipulates the SecondLife.sln solution file for the convenience of a developer subsequently running Visual Studio interactively. But the cost of having it sometimes break TeamCity automated builds is too high -- especially since we never expect to run Visual Studio interactively on a TC build host. Also remove the CMake UNATTENDED variable that controlled it.
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Brad Payne (Vir Linden) authored
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- Aug 12, 2016
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Brad Payne (Vir Linden) authored
MAINT-6631 - reluctantly, added support for animation of collision volumes, to avoid breaking existing content.
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- Aug 11, 2016
- Aug 09, 2016
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Brad Payne (Vir Linden) authored
SL-109 - made viewer much less tolerant of bad data in avatar_skeleton.xml or avatar_lad.xml. If either of these is broken, there's no point trying to continue, more informative to just error out with an appropriate message.
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Brad Payne (Vir Linden) authored
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- Aug 08, 2016
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Brad Payne (Vir Linden) authored
SL-433 - fix for mesh eye scaling with eye size slider. Previous values were based on incorrectly sized reference eyes.
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- Aug 04, 2016
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AndreyL ProductEngine authored
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Andrey Lihatskiy authored
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AndreyL ProductEngine authored
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Nat Goodspeed authored
The only call to the findDiscardLevelsBoundaries() method was commented out inside initDecode(), with a comment: // Merov : Test!! DO NOT COMMIT!! This was the only caller of copy_tile(), which was the only caller of copy_block(). Commented out all three of these (biggish!) functions, since I have no idea what any of them were supposed to do or when it might be useful to call them. In other words, I can't yet rule out the possibility that I might have to uncomment them.
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AndreyL ProductEngine authored
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- Aug 01, 2016
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andreykproductengine authored
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andreykproductengine authored
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andreykproductengine authored
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