- Nov 14, 2012
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Oz Linden authored
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- Nov 13, 2012
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Oz Linden authored
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William Todd Stinson authored
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William Todd Stinson authored
MAINT-1891: FIX Updating the LLPipeline::clearRebuildGroups() to preserve HUD groups. clearRebuildGroups() is called during the teleport process. In the previous state, HUD objects were being incorrectly removed from the rebuild groups during the teleport process. This change will preserve HUD groups and should resolve this issue.
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- Nov 12, 2012
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William Todd Stinson authored
MAINT-1890: A hacky fix for flexi-prim updates after teleport by ignoring the sUpdateDelay value and simply updating all flexi-prims. This change most likely reduces frame rate.
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William Todd Stinson authored
MAINT-1894: FIX This *should* fix a crash in the LLVolume::resizePath() method. The callstacks indicated that the std library was throwing a length exception on the std::vector::resize() call. Most likely cause was that the recent changes for flexi-prims were causing the mRenderRes to become negative. And thus, the 1<<mRenderRes calculation was generating a really large value for num_render_sections.
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- Nov 09, 2012
- Nov 08, 2012
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William Todd Stinson authored
MAINT-1228, MAINT-1668: Deleting code that had been originally deleted to fix these issues, but then was accidentally re-introduced during a bad merge.
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- Nov 07, 2012
- Nov 06, 2012
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- Nov 05, 2012
- Nov 02, 2012
- Nov 01, 2012
- Oct 31, 2012
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David Parks authored
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- Oct 30, 2012
- Oct 26, 2012
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David Parks authored
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- Oct 25, 2012
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Kelly Washington authored
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- Oct 24, 2012
- Oct 22, 2012
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callum_linden authored
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David Parks authored
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callum_linden authored
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callum_linden authored
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