- Sep 09, 2010
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Sep 07, 2010
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David Parks authored
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David Parks authored
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- Sep 03, 2010
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Nyx (Neal Orman) authored
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Nyx (Neal Orman) authored
Another typo - was disabling the UI, whether the debug option was true or false simple copy/paste error.
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Nyx (Neal Orman) authored
Fixing a typo in my previous patch - want to use setRenderTypeMask instead of andRenderTypeMask. Deminimis change, no review
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Nyx (Neal Orman) authored
minor cleanup and fixing the linux build.
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- Sep 02, 2010
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David Parks authored
Fix for crash when loading models (Don't hit UI from the main thread). Added asserts to LLFastTimer to verify main thread use only.
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- Sep 01, 2010
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David Parks authored
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David Parks authored
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Nyx (Neal Orman) authored
tweaked some numbers that were incorrect when I originally wrote the algorithm deminimis change, no review
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Nyx (Neal Orman) authored
First pass - uses the new algorithm to hopefully be more accurate of render load on low-end machines. Also accounts for mesh complexity, including if a mesh is weighted or non-weighted. Code reviewed by davep
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- Aug 31, 2010
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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Eli Linden authored
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Eli Linden authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Tofu Linden authored
Probably a regression from the prevalidator rework - was enforcing non-negative int when precision=0 (i.e. non-float), should have been enforcing only full int range.
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- Aug 30, 2010
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Oz Linden authored
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Aimee Linden authored
Fix double definition of create_jump_keys="true" introduced in the fix for VWR-20724 to pass coding policy check.
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Aimee Linden authored
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- Aug 29, 2010
- Aug 27, 2010
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Monroe Linden authored
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Aimee Linden authored
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Tofu Linden authored
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