- Sep 29, 2021
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Rye Mutt authored
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- Sep 09, 2021
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Rye Mutt authored
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- Sep 22, 2020
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Andrey Kleshchev authored
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- Sep 12, 2018
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Graham Linden authored
Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time.
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- Sep 10, 2018
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Graham Linden authored
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- May 22, 2016
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Ansariel authored
The 'all' section must be set to the value for high end machines as the minimum of high-end and recommended setting will be applied
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- Apr 29, 2016
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Oz Linden authored
Make more settings between mac and windows the same Remove solaris and xp featuretables, since we don't support them any more
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- Nov 10, 2015
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Oz Linden authored
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- Feb 20, 2015
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Oz Linden authored
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting
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- Mar 29, 2013
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Graham Madarasz authored
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- Dec 12, 2012
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David Parks authored
MAINT-2086 Separate GPU class from settings more completely to avoid GPU dependent behavior when manually adjusting detail slider.
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David Parks authored
MAINT-2086 Separate GPU class from settings more completely to avoid GPU dependent behavior when manually adjusting detail slider.
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- Sep 07, 2012
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David Parks authored
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- Aug 28, 2012
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David Parks authored
MAINT-1491 Integration of statistically generated GPU table -- enable shadows by default where appropriate.
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- Mar 28, 2012
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David Parks authored
MAINT-793 Pop up notification when drivers are likely out of date. Allow Lighting and Shadows on Intel when drivers are up to date.
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- Mar 21, 2012
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David Parks authored
MAINT-808 Disable indexed texture rendering and deferred rendering on Linux when OpenGL version is pre-3.0
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- Mar 20, 2012
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David Parks authored
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- Mar 08, 2012
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David Parks authored
MAINT-708 Add checkbox to hardware settings for controlling texture compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
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- Jan 26, 2012
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Leslie Linden authored
Reviewed by davep.
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- Oct 16, 2011
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David Parks authored
SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 (workaround for prevalent driver bug)
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- Oct 07, 2011
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Oz Linden authored
storm-1581: modify feature table rules to increment version only when the intent is to reset all graphics preferences
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- Oct 04, 2011
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David Parks authored
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- Jul 22, 2011
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David Parks authored
SH-2031 Disable usage of glMapBuffer (again). Despite using MapBufferRange, this is still a source of frame stalls.
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- Jul 09, 2011
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David Parks authored
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- Jun 10, 2011
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David Parks authored
Followup on mapbuffer work -- only use map buffer where map_buffer_range is available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
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- Jun 08, 2011
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David Parks authored
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- May 26, 2011
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Oz Linden authored
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- May 25, 2011
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Oz Linden authored
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- May 05, 2011
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David Parks authored
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- Apr 20, 2011
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Loren Shih authored
SH-1387 Class0 video cards default avatar physics to high Added appropriate featuretable entries.
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Loren Shih authored
SH-1387 Class0 video cards default avatar physics to high Added appropriate featuretable entries.
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- Mar 31, 2011
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Vadim ProductEngine authored
Eliminated more merge artifacts.
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- Mar 04, 2011
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David Parks authored
SH-971 Fix for local lights flag not getting set properly on xp and linux when adjusting graphics quality setting.
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- Jan 05, 2011
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Loren Shih authored
Revert to previous behavior. Reflections stay at "minimal".
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- Dec 03, 2010
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David Parks authored
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- Nov 18, 2010
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Loren Shih authored
Added opaque water default settings to Linux featuretable.
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- Nov 04, 2010
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Loren Shih authored
VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra graphics. Cap samples in LLMultiSampleBuffer to 4 samples to avoid using tons of memory when RenderUseFBO is set to TRUE and RenderFSAASamples is > 4. Don't allocate multisample buffers at all when RenderUseFBO is FALSE.
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- Oct 29, 2010
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David Parks authored
VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra graphics. Cap samples in LLMultiSampleBuffer to 4 samples to avoid using tons of memory when RenderUseFBO is set to TRUE and RenderFSAASamples is > 4. Don't allocate multisample buffers at all when RenderUseFBO is FALSE.
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- Oct 11, 2010
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Loren Shih authored
SH-287 FIXED Anti-aliasing setting does not take effect until relog Added logic to control RenderUseFBO setting based on graphics quality. RenderUseFBO controls whether anti-aliasing is enabled.
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- Sep 27, 2010
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Nyx (Neal Orman) authored
STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at merging in windlight estate settings to viewer-dev codebase. not built, not tested. Probably needs a bunch of fixes to be able to be integrated. (resubmitted by Vadim ProductEngine)
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