Skip to content
Snippets Groups Projects
  1. Jun 23, 2020
  2. Jan 29, 2020
  3. Jan 08, 2020
  4. Nov 08, 2019
  5. Sep 16, 2019
  6. Sep 05, 2019
  7. Aug 10, 2019
  8. Aug 09, 2019
  9. Jul 03, 2019
  10. Jul 18, 2019
  11. Jun 21, 2019
  12. May 08, 2019
  13. Mar 12, 2019
  14. Mar 11, 2019
  15. Feb 27, 2019
    • Graham Linden's avatar
      SL-10566 part the fourth · d7ad30a2
      Graham Linden authored
      Fix water rendering causing distortion map update very frame.
      
      Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness).
      
      Add ability to retrieve current user clip plane so it can be saved/restored around water map gen.
      
      Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again.
      
      Re-enable occlusion in distortion map rendering.
      d7ad30a2
  16. Feb 15, 2019
  17. Jan 03, 2019
  18. Dec 04, 2018
  19. Dec 03, 2018
  20. Nov 26, 2018
  21. Oct 24, 2018
  22. Sep 12, 2018
Loading