- Mar 29, 2013
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Graham Madarasz authored
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- Feb 12, 2013
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Graham Madarasz (Graham) authored
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- Feb 07, 2013
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Graham Madarasz authored
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- Jan 16, 2013
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David Parks authored
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- Oct 23, 2012
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David Parks authored
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- Oct 17, 2012
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David Parks authored
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- Oct 16, 2012
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David Parks authored
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- Jul 18, 2012
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David Parks authored
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David Parks authored
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- Jul 16, 2012
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prep authored
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- Jul 11, 2012
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David Parks authored
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David Parks authored
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- Jun 28, 2012
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David Parks authored
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- Jun 22, 2012
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David Parks authored
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- May 30, 2012
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David Parks authored
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- May 25, 2012
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David Parks authored
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- May 24, 2012
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David Parks authored
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David Parks authored
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- May 23, 2012
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David Parks authored
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- May 22, 2012
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David Parks authored
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- May 10, 2012
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Jonathan Goodman authored
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Jonathan Goodman authored
Encode viewspace Z normal to preserve negative Z (fixes all light shifting errors, and shiny environment map errors due to lack of negative Z)
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- May 07, 2012
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David Parks authored
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- Apr 22, 2012
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Adam Moss authored
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- Apr 21, 2012
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Adam Moss authored
missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
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Adam Moss authored
cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
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Adam Moss authored
a bunch of trivial clean-ups and commentary.
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Adam Moss authored
Coalesced patchset.
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- Apr 10, 2012
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David Parks authored
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- Apr 04, 2012
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David Parks authored
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David Parks authored
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- Apr 03, 2012
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David Parks authored
Pathfinding visualization WIP -- add many controls for x-ray render, add lighting, and better combat z-fighting and noise from wireframes and overlays
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- Apr 02, 2012
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David Parks authored
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- Mar 27, 2012
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Jonathan Goodman authored
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- Mar 26, 2012
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Jonathan Goodman authored
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- Feb 22, 2012
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David Parks authored
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David Parks authored
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- Feb 17, 2012
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David Parks authored
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- Feb 15, 2012
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David Parks authored
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- Feb 14, 2012
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David Parks authored
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