- Nov 05, 2013
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Richard Linden authored
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- Oct 15, 2013
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Richard Linden authored
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- Sep 05, 2013
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Richard Linden authored
another attempt to move mem stat into base class
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- Aug 09, 2013
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Richard Linden authored
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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- Jun 05, 2013
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Richard Linden authored
that were dropped in merge
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- May 22, 2013
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simon authored
submitted to be acceptable
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- May 20, 2013
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simon authored
Inventory pull down bar causing blinks to screen. Pulled in FS code, Reviewed by Kelly
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- Apr 30, 2013
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Graham Madarasz authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Mar 13, 2013
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prep authored
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- Mar 12, 2013
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Nyx Linden authored
re-introduced don's refactor of low-level openGL calls pulling out of llui and putting them into llrender. Took the new code from their updated versions from the CHUI merge, but put them in a place accessible to appearance utility.
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- Feb 02, 2013
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Richard Linden authored
fixed most fast timer display and interaction issues
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- Jan 31, 2013
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Richard Linden authored
fast timer bars render correctly
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- Jan 25, 2013
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Gilbert Gonzales authored
CHUI-667 Upon exit from DND mode, a maximum of one sound should be played. Solution. Added a deferred sound class which will have sound id's added to it and upon unmuting the deferred sounds will be played.
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- Nov 20, 2012
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Xiaohong Bao authored
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- Oct 23, 2012
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William Todd Stinson authored
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- Oct 12, 2012
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Nat Goodspeed authored
Per code review: Previous refactoring of LLUI::locateSkin() preserved odd failure behavior: it would return last-considered pathname, whether or not it exists. Changed to emit LL_WARNS log message and return empty string. Use Boost.Assign to simplify initialization of a couple static containers in lldir.cpp.
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- Oct 10, 2012
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Nat Goodspeed authored
In a number of different places, for different reasons, the viewer wants to load a UI-related file that might be overridden by a non-default skin; and within that skin, might further be overridden by a non-default language. Apparently, for each of those use cases, every individual developer approached it as an entirely new problem, solving it idiosyncratically for that one case. Not only is this a maintenance problem, but it rubs one's nose in the fact that most such solutions consider only a subset of the relevant skin directories. Richard and I evolved an API intended to address all such cases: a central LLDir method returning a list of relevant pathnames, from most general to most localized, filtered to present only existing files; plus a couple of convenience methods to specifically obtain the most general and most localized available file. There were several load-skinned-file methods (LLFloater::buildFromFile(), LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently cloned-and-modified from each other) that contained funky bolted-on logic to output the loaded data to an optional passed LLXMLNodePtr param. The trouble is that passing that param forced each of these methods to subvert its normal search: specifically for that case, it needed to find the baseline XML file instead of the localized one. Richard agreed that for the intended usage (reformatting XML files) we should use XML schema instead, and that the hacky functionality should be removed. Remove it. Also remove LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases. Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove that. Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the optional output LLXMLNodePtr param. Make onClickSaveFloater() and onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality. Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(), LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(), LLUI::locateSkin(), LLFontRegistry::parseFontInfo(), LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(), LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(), LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more? Apparently so -- though the linux-updater.bin logic to process the relevant command-line switch has been disabled. Shrug.) (Is LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?) Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths(). The only configuration it contained was the pair of partial paths "xui/en" and "xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically returned the first of these, while getLocalizedSkinPath() specifically returned the second. This knowledge is now embedded in findSkinnedFilenames(). Also remove paths.xml from viewer_manifest.py. Remove injected xui_paths from LLFontGL::initClass() and LLFontRegistry::LLFontRegistry(). These are no longer needed since LLFontRegistry can now directly consult LLDir for its path search. Stop passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's constructor and initFonts() method. Add LLDir::append() and add() methods for the simple task of combining two path components separated by getDirDelimiter() -- but only if they're both non-empty. Amazing how often that logic is replicated. Replace some existing concatenations with add() or append(). New LLDir::findSkinnedFilenames() method must know current language. Allow injecting current language by adding an LLDir::setSkinFolder(language) param, and pass it where LLAppViewer::init() and initConfiguration() currently call setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods. Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths(). Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp. Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin directory -- like getUserSkinDir() but with "default" in place of the current skin name as the last path component. (However, we hope findSkinnedFilenames() obviates most explicit use of such individual skin directory pathnames.) Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the latter exercises append() as well. Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above. Notably, comment out its export_test_floaters() function, since the essential LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been removed. This may mean that llui_libtest.cpp has little remaining value, not sure.
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- Oct 09, 2012
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Merov Linden authored
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- Sep 08, 2012
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Don Kjer authored
Removed most llappearance -> llui dependencies (LLTrans remains). Moved LLInventoryIcon::EIconName into LLInventoryType. Moved LLInventoryIcon back to newview. Moved LLUI gl_* functions into llrender.
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- Apr 13, 2012
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David Parks authored
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- Apr 17, 2012
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Richard Linden authored
added draw3D to LLUIImage to encapsulate display of image in projective 3D space
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- Apr 14, 2012
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Richard Linden authored
all param values now support named values uniformly
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- Feb 09, 2012
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Richard Linden authored
EXP-1883 FIX Toolbar button tooltips display off screen for right hand tool bar, bottom tool bar, and tooltips on top bar items show off screen
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- Feb 07, 2012
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Richard Linden authored
EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates changed over to new convert() method added LLCoordFloater
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Richard Linden authored
EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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- Jan 27, 2012
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David Parks authored
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- Nov 28, 2011
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Xiaohong Bao authored
and sh-2658: crash in LLPluginMessage::parse
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- Nov 15, 2011
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David Parks authored
SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in rotation ring, committing to debug elsewhere
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- Oct 13, 2011
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Richard Nelson authored
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- Oct 05, 2011
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Leslie Linden authored
EXP-1280 FIX -- Minimized floaters associated with toolbar buttons should change the state of their parent button * Toolbar buttons now display green when its corresponding floater is open or minimized. * Made changes to buttons so flash time and rate is configurable * Removed unused "highlight_color" attribute from LLButton * Implemented "isVisible" function for toolbar button floaters. It returns true when the floater is visible or minimized. * Toolbar floater unminimize now also puts focus to the floater * All commands now specify their "is_running_function" for toolbar button state * ButtonFlashCount and ButtonFlashRate have been moved to button.xml settings and are now configurable on the button. Toolbar buttons are set to never flash and this functionality is used to show which buttons have windows open. * All toybox buttons show hover glow even when disabled Reviewed by Richard.
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- Sep 30, 2011
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Richard Nelson authored
added Flag as value type moved Batch to BatchBlock renamed Choice to ChoiceBlock made merging of parameters for ValueParams consistent (fillFrom and overwriteFrom are inverses of each other now) made iteration over Multiple<T> type params easier initial schema param blocks
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- Sep 25, 2011
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David Parks authored
SH-2244 Fix for crash when transparent water disabled (silently ignore setting when basic shaders enabled)
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- Sep 23, 2011
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Merov Linden authored
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Merov Linden authored
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- Sep 21, 2011
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Leslie Linden authored
EXP-1205 PROGRESS -- As a User, I want a toybox which will contain all buttons that I can d&d into the toolbars EXP-1232 FIX -- Create class to load and hold all of the command meta data associated with FUI toolbar actions * Added basic commands.xml file to define FUI-related toolbar actions. For now a basic "avatar" and "places" button are defined. * Added basic command manager to parse and hold strings that define potential toolbar command actions. * Broke out a separate floater function as a placeholder for the 3-state toolbar floater toggling. * LLUI::initClass now parses the new commands.xml file Reviewed by Richard.
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- Sep 20, 2011
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David Parks authored
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- Sep 19, 2011
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Richard Nelson authored
created toolbar class and widget
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- Sep 14, 2011
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David Parks authored
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- Jul 17, 2011
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David Parks authored
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
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