- Apr 04, 2022
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Rye Mutt authored
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- Nov 16, 2021
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Rye Mutt authored
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- Nov 01, 2021
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Rye Mutt authored
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- Nov 10, 2020
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Andrey Kleshchev authored
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- Jul 27, 2020
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Rye Mutt authored
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- Aug 29, 2019
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maxim_productengine authored
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- Aug 01, 2018
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maxim_productengine authored
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- Jun 08, 2018
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Anchor Linden authored
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- Mar 06, 2018
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Rider Linden authored
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- Sep 19, 2017
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Rider Linden authored
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- Sep 15, 2016
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Nat Goodspeed authored
A shocking number of LLSingleton subclasses had public constructors -- and in several instances, were being explicitly instantiated independently of the LLSingleton machinery. This breaks the new LLSingleton dependency-tracking machinery. It seems only fair that if you say you want an LLSingleton, there should only be ONE INSTANCE! Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the friend class LLSingleton<whatevah>; and explicitly declare a private nullary constructor. To try to enforce the LLSINGLETON() convention, introduce a new pure virtual LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might suspect, defined by the macro. If you declare an LLSingleton subclass without using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro() implementation -- which will hopefully remind the coder. Trawl through ALL LLSingleton subclass definitions, sprinkling in LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit constructor declarations, public or private, along with relevant 'friend class LLSingleton<myself>' declarations. Where destructors are declared, move them into private section as well. Where the constructor was inline but nontrivial, move out of class body. Fix several LLSingleton abuses revealed by making ctors/dtors private: LLGlobalEconomy was both an LLSingleton and the base class for LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance contained another instance of the LLGlobalEconomy "singleton.") Extract LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that. LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy. LLToolGrab, an LLSingleton, was also explicitly instantiated by LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated, with trivial subclass LLToolGrab, the LLSingleton instance. (WARNING: LLToolGrabBase methods have an unnerving tendency to go after LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship between the instance in LLToolCompGun and the LLToolGrab singleton instance.) LLGridManager declared a variant constructor accepting (const std::string&), with the comment: // initialize with an explicity grid file for testing. As there is no evidence of this being called from anywhere, delete it. LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD parameter wasn't used, and as there is no evidence of it being passed from anywhere, delete the parameter. LLViewerWindow::shutdownViews() was checking LLNavigationBar:: instanceExists(), then deleting its getInstance() pointer -- leaving a dangling LLSingleton instance pointer, a land mine if any subsequent code should attempt to reference it. Use deleteSingleton() instead. ~LLAppViewer() was calling LLViewerEventRecorder::instance() and then explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the LLSingleton instance pointer pointing to an allocated-but-destroyed instance. Use deleteSingleton() instead.
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- Nov 10, 2015
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Oz Linden authored
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- Mar 09, 2015
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Brad Payne (Vir Linden) authored
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- May 05, 2013
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Richard Linden authored
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- Apr 30, 2013
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Graham Madarasz authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Sep 14, 2012
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Brad Payne (Vir Linden) authored
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- Sep 08, 2012
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Don Kjer authored
Removed most llappearance -> llui dependencies (LLTrans remains). Moved LLInventoryIcon::EIconName into LLInventoryType. Moved LLInventoryIcon back to newview. Moved LLUI gl_* functions into llrender.
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- Sep 04, 2012
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Don Kjer authored
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- Sep 03, 2012
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Don Kjer authored
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- Oct 22, 2010
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Vadim ProductEngine authored
By the way, just for consistency changed LINKFOLDER icon from "Inv_LinkItem" "Inv_LinkFolder". The icons are equal, so this change has no effect.
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- Oct 13, 2010
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Oz Linden authored
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- Sep 25, 2010
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David Parks authored
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 30, 2010
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Loren Shih authored
Added backwards compatibility support for new wearable types.
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- Aug 23, 2010
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Loren Shih authored
Added debug setting for disabling physics. Added disable-multiwear and disable-camera-reset to wearabletype.
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- Aug 13, 2010
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Oz Linden authored
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- Jul 26, 2010
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Andrew Dyukov authored
Bug was caused by multiobject's icon name index substitution with ordinary object's one. It happened because index was set depending on asset type in switch that followed "if" which set index for multiobject regardless of its result. - Added returning index icon name inside of "if" block to avoid change of the index by switch for multiobject. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/804/ --HG-- branch : product-engine
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- Jun 09, 2010
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Loren Shih authored
Took out explicit _Link icons and replaced with overlay. Removed links overlays from non-main-inventory-floater panels.
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- May 13, 2010
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Loren Shih authored
Fixed incorrect icon name which was causing grey box (i.e. icon not found) error.
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- May 11, 2010
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Loren Shih authored
Fixed mac compile error.
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Loren Shih authored
Name change LLWearableDictionary.h to LLWearableType.h.
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Loren Shih authored
Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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Loren Shih authored
EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code Inventory link icons were designed from scratch. Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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