- May 25, 2011
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David Parks authored
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David Parks authored
SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets.
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prep authored
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prep authored
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prep authored
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Loren Shih authored
SH-810 FIXED Mesh uploader should enable Physics Analyze after "Use Level of Detail" is picked. Both changes together in this changeset.
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Loren Shih authored
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Loren Shih authored
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- May 24, 2011
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Xiaohong Bao authored
SH-712:Asset error given on upload of duck.dae using High LOD for physics shape - Analyze seems to not complete; SH-889: Viewer crash when analyzing physics LOD; SH-890: Viewer crash on Exit after analyzing physics layer which never seems to complete
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David Parks authored
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David Parks authored
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Brad Payne (Vir Linden) authored
- May 23, 2011
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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prep authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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Oz Linden authored
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Oz Linden authored
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- May 20, 2011
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Oz Linden authored
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Brad Payne (Vir Linden) authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Brad Payne (Vir Linden) authored
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prep linden authored
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prep linden authored
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Loren Shih authored
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- May 19, 2011
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David Parks authored
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David Parks authored
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Leslie Linden authored
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep
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eli authored
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eli authored
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eli authored
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