- Apr 25, 2011
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Debi King (Dessie) authored
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- Apr 21, 2011
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Oz Linden authored
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Loren Shih authored
Changed range of gain; previous range was too small.
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Loren Shih authored
Changed physics algorithm to perform integration over several steps if framerate is slow. Fixed a fundamental issue in the algorithm where timestep wasn't being used to calculate velocity changes. Had to change around some parameter ranges since the physics are calculated slightly differently now.
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Oz Linden authored
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- Apr 20, 2011
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Seraph Linden authored
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Loren Shih authored
Breaking up physics into smaller integration steps.
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Loren Shih authored
SH-1387 Class0 video cards default avatar physics to high Added appropriate featuretable entries.
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Loren Shih authored
Changed this to be expected behavior, where top wearable's characteristics are used.
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Loren Shih authored
Took out setting, no longer needed. Was formely restricted to gods.
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Loren Shih authored
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Loren Shih authored
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Loren Shih authored
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Loren Shih authored
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- Apr 18, 2011
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Debi King (Dessie) authored
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Debi King (Dessie) authored
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Debi King (Dessie) authored
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Oz Linden authored
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- Apr 17, 2011
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Siana Gearz authored
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Oz Linden authored
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Oz Linden authored
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Siana Gearz authored
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- Apr 15, 2011
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brad kittenbrink authored
Force LLTextureCache::purgeAllTextures to get called in addition to normal cache purging.
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Oz Linden authored
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Oz Linden authored
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- Apr 14, 2011
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Debi King (Dessie) authored
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Debi King (Dessie) authored
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Debi King (Dessie) authored
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Loren Shih authored
Accordions are selectively hidden based on gender.
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Loren Shih authored
Tripled spring limit for all params. Very safe change.
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Loren Shih authored
Tripled spring limit for all params. Very safe change.
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- Apr 13, 2011
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Loren Shih authored
"high" graphics settings now give 100% updates, versus 90%. Changed a simple constant that was acting as a threshold for when physics should be updated (the constant was set way too high, meaning that updates were being skipped).
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Loren Shih authored
This change looks more complicated than it actually is. I basically turned max effect into a scaling parameter, versus a clamping parameter. Piece of cake, just moved some code around and made minor logic changes.
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Loren Shih authored
This change looks more complicated than it actually is. I basically turned max effect into a scaling parameter, versus a clamping parameter. Piece of cake, just moved some code around and made minor logic changes.
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Loren Shih authored
Fixed bug that was messing up time slices for physics.
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